This commit adds new hash and preimage types. These types are
similar to chainhash.Hash, except for that string representations
are not reversed.
The reason for adding dedicated types and not use [32]byte, is to
facilitate logging (%v displays as hex string) and have
standard methods to convert from byte slice and string with a
length check.
Now that the sweeper is available, it isn't necessary anymore for the
commit resolver to craft its own sweep tx. Instead it can offer its
input to the sweeper and wait for the outcome.
Previously the arbitrator wasn't advanced to the final stage after
the last contract resolved.
Also channel arbitrator now does not ignore a log error anymore
unresolved contracts cannot be retrieved.
In this commit, we modify the decoding of the FailUnknownPaymentHash
message to ensure we're able to fully decode the legacy serialization of
the onion error. We do this by catching the `io.EOF` error as it's
returned when _no_ bytes are read. If this is the case, then only the
error type was serialized and not also the optional amount.
In this commit, we fix a bug in the way we defined our even/odd features
for a particular feature. The check for if a feature bit is part of a
pair assumes that the pair bit has the exact same name as the bit being
queried. The way we defined our feature map didn't take note of this
assumption, as a result, any attempts to require a new bit moving from
optional to required would fail since the bit would be found, but the
names differed.
This commit is a step to split the lnwallet package. It puts the Input
interface and implementations in a separate package along with all their
dependencies from lnwallet.
To avoid more bugs slipping through where the logIndex is not set, we
panic to catch this. This was earlier done for Adds and the htlcCounter,
which did lead us to find the resulting retoration bug.
Earlier versions did not write the log index to disk for fee updates, so
they will be unset. To account for this we set them to to current update
log index.
We are not longer validating the max_value_in_flight field set by the
remote peer, so it is not always less than the channel capacity anymore.
We therefore make sure to cap it before advertising it.
In this commit, we deprecate the `IncorrectHtlcAmount` onion error.
We'll still decode this error to use when retrying paths, but we'll no
longer send this ourselves. The `UnknownPaymentHash` error has been
amended to also include the value of the payment as well. This allows us
to worry about one less error.
This reverts commit 4aa52d267f000f84caf912c62fc14a5b8e7cacb5.
It turns out that the other implementations set values for this field
which aren't based on the actual capacity of the channel. As a result,
we'll no reject most of their channel offerings, since they may offer a
value of a max `uint64` or something else hard coded that's above the
size of the channel. As a result, we're reverting this check for now to
maintain proper compatibility.
In this commit, we modify areas where we need to force close a channel
to use the new FetchChannel method instead of manually scanning. This
dramatically reduces the CPU usage when doing things like closing a
large number of channels within lnd.
In this commit, we remove an extra openChannel.FullSync() call from
breacharbiter_test.go. Before this collective diff, calling
SyncPending() then FullSync() didn't result in an error. However, a
prior commit now makes this an error to ensure we don't attempt to
override any existing channels. This is the only area in the codebase
that we made this mistake which in this case, was benign.
In this commit, we ensure that if a channel is detected to have local
data loss, then we don't allow a force close attempt, as this may not be
possible, or cause us to play an invalid state.
In this commit, we add a new type (ChannelShell) along with a new
method, RestoreChannelShells which allows a caller to insert a series of
channel shells into the database. These channel shells will allow a
restored node to initiate the DLP protocol and recover their set of
existing channels.
When we insert a channel shell, we re-create the original link node, and
also add the outgoing edge to the channel graph. This way we can be sure
that upon start up, we attempt to connect to the remote peers, and that
the normal graph query commands will operate as expected.