This commit fixes a bug which would potentially cause a panic if a
channel returned from FetchOpenChannels attempted to access the
internal pointer to the database.
To fix this bug, the pointer is now properly set once the channel has
been loaded from the database.
This commit introduces the concept of “closing” an already active
channel. Closing a channel causes all the channel state to be purged
from the database, and also triggers the creation of a small “summary”
kept concerning details of the previously open channel.
This commit also updates the previous test case(s), and includes the
close channel bucket in the database deletion in the .Wipe() method.
The state of OpenChannel on disk has now been partitioned into several
buckets+keys within the db. At the top level, a set of prefixed keys
stored common data updated frequently (with every channel update).
These fields are stored at the top level in order to facilities prefix
scans, and to avoid read/write amplification due to
serialization/deserialization with each read/write.
Within the active channel bucket, a nested bucket keyed on the node’s
ID stores the remainder of the channel.
Additionally OpenChannel now uses elkrem rather than shachain, delivery
scripts instead of addresses, stores the total net fees, and splits the
csv delay into the remote vs local node’s.
Several TODO’s have been left lingering, to be visited in the near
future.
Commit includes basic tests for Open/Create. Additionally, rather than
relying on btcwallet’s addmgr for encryption/decryption, this package
now exposes a simple crypto system interface.
* Initial draft of brain dump of chandler. Nothing yet set in stone.
* Will most likely move the storage of all structs to a more “column”
oriented approach. Such that, small updates like incrementing the total
satoshi sent don’t result in the entire struct being serialized and
written.
* Some skeleton structs for other possible data we might want to store
are also included.
* Seem valuable to record as much data as possible for record keeping,
visualization, debugging, etc. Will need to set up a time+space+dirty
cache to ensure performance isn’t impacted too much.