This commit renames the mock structs by appending Old in their names. In
doing so the old tests stay unchanged and new mock structs can be added
in the following commit.
This commit adds payment session to shardHandler to enable private edge
policies being updated in shardHandler. The relevant interface and mock
are updated. From now on, upon seeing a ChannelUpdate message,
shardHandler will first try to find the target policy in additionalEdges
and update it. If nothing found, it will then check the database for
edge policy to update.
This commit adds the method UpdateAdditionalEdge in PaymentSession,
which allows the addtional channel edge policy to be updated from a
ChannelUpdate message. Another method, GetAdditionalEdgePolicy is added
to allow querying additional edge policies.
This commit moves the handleSendError method from ChannelRouter to
shardHandler. In doing so, shardHandler can now apply updates to the
in-memory paymentSession if they are found in the error message.
The simulated error returned was rejected due to signature failure,
and didn't simulate correctly the insufficient fees error as
intended. Fix error by including correct signature.
With this patch, we'll fail out earlier in the cycle in case of
some wonky parameters, and not leave zombie payments in the router
which currently are not cleaned up.
It seems #5246 introduced a subtle bug that lead to the error "out of
order block: expecting height=1, got height=XXX" some times during
startup. Apparently it can happen that during pruning of the graph tip
some blocks can come in before we start our chain view and the new block
subscription. By querying the chain backend for the best height before
syncing with the graph we ensure that we never miss a block.
The router subsystem has its own goroutine that receives chain updates
and then does its (quite time consuming) work on each new block. To make
it possible to find out what block the router currently is synced to, we
export its internal best height through a new method.
In this commit we add a new error for when we fail to validate the
funding transaction (invalid script, etc) and mark it as a zombie like
the other failed validation cases.
In this commit, we start to add any channels that fail the normal chain
validation to the zombie index. With this change, we'll ensure that we
won't continue to re-process the same set of spent channels over and
over again.
Fixes#5191.
This ensures the waiting receiving channel always receives an error to
prevent a deadlock when processing a network update that fails due to
the validation barrier.
On commit d5aedbcbd9db510c974c9f7be5ab177ad6546994:
1000 @ 0x43a285 0x44a38f 0xc42e86 0xc80fda 0xc8682d 0xc976c9 0x46fce1
github.com/lightningnetwork/lnd/routing.(*ChannelRouter).AddNode+0x245 github.com/lightningnetwork/lnd/routing/router.go:2218
github.com/lightningnetwork/lnd/discovery.(*AuthenticatedGossiper).addNode+0x3b9 github.com/lightningnetwork/lnd/discovery/gossiper.go:1510
github.com/lightningnetwork/lnd/discovery.(*AuthenticatedGossiper).processNetworkAnnouncement+0x574c github.com/lightningnetwork/lnd/discovery/gossiper.go:1554
github.com/lightningnetwork/lnd/discovery.(*AuthenticatedGossiper).networkHandler.func1+0x24github.com/lightningnetwork/lnd/discovery/gossiper.go:1043
This commit adds the block cache to the CfFilteredChainView struct
and wraps its GetBlock function so that block cache mutex map is used
when the call to neutrino's GetBlock function is called.
Since we want to support AMP payment using a different unique payment
identifier (AMP payments don't go to one specific hash), we change the
nomenclature to be Identifier instead of PaymentHash.
We'll let the payment's lifecycle register each shard it's sending with
the ShardTracker, canceling failed shards. This will be the foundation
for correct AMP derivation for each shard we'll send.
We'll use this to keep track of the outstanding shards and which
preimages we are using for each. For now this is a simple map from
attempt ID to hash, but later we'll hide the AMP child derivation behind
this interface.
To distinguish the attempt's unique ID from the overall payment
identifier, we name it attemptID everywhere, and note that the
paymentHash argument won't be the actual payment hash for AMP payments.
If we have processed a terminal state while we're pathfinding
for another shard, the payment loop should not error out on
ErrPaymentTerminal. Instead, it would wait for our shards to
complete then cleanly exit.
Move our more generic terminal check forward so that we only
need to handle a single class of expected errors. This change
is mirrored in our mock, and our reproducing tests are updated
to assert that this move catches both classes of errors we get.
Add an additional stuck-payment case, where our payment gets
a terminal error while it has other htlcs in-flight, and a
shard fails with ErrTerminalPayment. This payment also falls in
our class of expected errors, but is not currently handled. The
mock is updated accordingly, using the same ordering as in our
real RegisterAttempt implementation.
This commit adds a test which demonstrates that payments can
get stuck if we receive a payment failure while we're pathfinding
for another shard, then try to dispatch a shard after we've
recorded a permanent failure. It also updates our mock to
only consider payments with no in-flight htlcs as in-flight,
to more closely represent our actual RegisterAttempt.
This commit adds a step to our payment lifecycle test to add
control over when we find a path for our payment, This is
required for testing race conditions around pathfinding
completing and payment failures being reported.
Update our single shard success case to use a route which
splits the payment amount in half. This change still tests
the case where reveal of the preimage counts as a success,
even if we don't have the full amount. This change is made
to cut down on potential races in this test case. While we
are waiting for collectResultAsync to report a success, the
payment lifecycle will continue trying to dispatch shards.
In the case where we send 1/4 of the payment amount, we
send 1 or 2 more shards, depending on how long collectAsync
takes. Reducing this test to send 1/2 of the payment amount
means that we will always only try one more shard before
waiting for our shard.