This allows for a 1000 different validation operations to proceed
concurrently. Now that we are batching operations at the db level, the
average number of outstanding requests will be higher since the commit
latency has increased. To compensate, we allow for more outstanding
requests to keep the gossiper busy while batches are constructed.
This reworks the locking behavior of the Gossiper so that a race
condition on channel updates and block notifications doesn't cause any
loss of messages.
This fixes an issue that manifested mostly as flakes on itests during
WaitForNetworkChannelOpen calls.
The previous behavior allowed ChannelUpdates to be missed if they
happened concurrently to block notifications. The
processNetworkAnnoucement call would check for the current block height,
then lock the gossiper and add the msg to the prematureAnnoucements
list. New blocks would trigger an update to the current block height
then a lock and check of the aforementioned list.
However, specially during itests it could happen that the missing lock
before checking the height could case a race condition if the following
sequence of events happened:
- A new ChannelUpdate message was received and started processing on a
separate goroutine
- The isPremature() call was made and verified that the ChannelUpdate
was in fact premature
- The goroutine was scheduled out
- A new block started processing in the gossiper. It updated the block
height, asked and was granted the lock for the gossiper and verified
there was zero premature announcements. The lock was released.
- The goroutine processing the ChannelUpdate asked for the gossiper lock
and was granted it. It added the ChannelUpdate in the
prematureAnnoucements list. This can never be processed now.
The way to fix this behavior is to ensure that both isPremature checks
done inside processNetworkAnnoucement and best block updates are made
inside the same critical section (i.e. while holding the same lock) so
that they can't both check and update the prematureAnnoucements list
concurrently.
The policy update logic that resided part in the gossiper and
part in the rpc server is extracted into its own object.
This prepares for additional validation logic to be added for policy
updates that would otherwise make the gossiper heavier.
It is also a small first step towards separation of our own channel data
from the rest of the graph.
As a preparation for making the gossiper less responsible for validating
and supplementing local channel policy updates, this commits moves the
on-the-fly max htlc migration up the call tree. The plan for a follow up
commit is to move it out of the gossiper completely for local channel
updates, so that we don't need to return a list of final applied policies
anymore.
In this commit, we fix a bug where if a user updates a forwarding policy to be
zero, the update will be applied to the policy correctly on-disk, but not
in-memory.
We solve this issue by having the gossiper return the list of on-disk updated
policies and passing these policies to the switch, so the switch can assume
that zero-valued fields are intentional and not just uninitialized.
There's no need to broadcast these as we assume that online nodes have
already received them. For nodes that were offline, they should receive
them as part of their initial graph sync.
We do this to ensure the node announcement propagates to our channel
counterparty. At times, the node announcement does not propagate to them
when opening our first channel due to a race condition between
IsPublicNode and processing announcement signatures. This isn't
necessary for channel updates and announcement signatures as we send
those to our channel counterparty directly through the reliable sender.
Since ActiveSync GossipSyncers no longer synchronize our state with the
remote peers, none of the logic surrounding the round-robin is required
within the SyncManager.
In this commit, we extend the gossiper with support for external callers
to provide optional fields that can serve as useful when processing a
specific network announcement. This will serve useful for light clients,
which are unable to obtain the channel point and capacity for a given
channel, but can provide them manually for their own set of channels.
In this commit, we modify the main loop in `processChanPolicyUpdate` to
send updates for private channels directly to the remote peer via the
reliable message sender. This fixes a prior issue where the remote peer
wouldn't receive new updates as this method doesn't go through the
traditional path for channel updates.
In this commit, we introduce a new type: SyncerType. This type denotes
the type of sync a GossipSyncer is currently under. We only introduce
the two possible entry states, ActiveSync and PassiveSync. An ActiveSync
GossipSyncer will exchange channels with the remote peer and receive new
graph updates from them, while a PassiveSync GossipSyncer will not and
will only response to the remote peer's queries.
This commit does not modify the behavior and is only meant to be a
refactor.
In this commit, we address an assumption of the gossiper's recently
introduce reliable sender. The reliable sender is currently only used
for messages of unannounced channels. This makes sense as peers should
be able to retrieve messages from the network if they've previously
announced. However, within isMsgStale, we assumed that the reliable
sender would be used for every ChannelUpdate being sent, even if the
channel is already announced. Due to this, checking if the policy is
stale was unnecessary. But since this isn't the case, we should actually
be checking whether it is stale to prevent sending it later on.
In this commit, we leverage the recently introduced zombie edge index to
quickly reject announcements for edges we've previously deemed as
zombies. Care has been taken to ensure we don't reject fresh updates for
edges we've considered zombies.
In this commit, we also allow channel updates for our channels to be
sent reliably to our channel counterparty. This is especially crucial
for private channels, since they're not announced, in order to ensure
each party can receive funds from the other side.