This commit adds a bit of a guard to a set of RPC calls. If an RPC call
needs to interact with the server but it hasn’t yet been started. Then
we’ll exit early in order to avoid blocking the call until the server
itself has started.
A recent change to the initialization order of sub-systems within lnd
results in a state where the daemon will wait for the wallet itself to
finish syncing _before_ the server is started. This was interpreted as
a bug by some users, so we’ll make the state of the server more
explicit by returning an error.
This commit ensures that we always clean up the resources that are
created when a new instance of a lnwallet.LightningChannel is
instantiated. The is necessary due to the sigPool that’s now present as
an internal goroutine.
This commit overhauls the way that lnd is created with the goal of
ensuring the chain backends are fully synced up before the daemon
itself starts. The rpcServer has been slightly decoupled from the
server itself s.t we can start the rpcServer independently of the
server. This is required as we’ll now wait (unless we’re in simnet
mode) for the chain to fully sync up before we even _start_ any of the
server’s goroutines.
Previously the integers would either underflow or the floating point
division would result in odd numbers if a node knew of zero channels
within the network graph. We now fix this situation by checking to see
if any channels exist before computing the network stats.
Fixes#211.
In order to not close the payment stream on payment error the additional
field have been added in payment response. Now error from stream Recv()
function means that something has happend inside the client and we unable
to process any payment farther, and error inside the payment response
means, that something wrong has happend with payment itself.
In current commit big shift have been made in direction of unit testable
payments scenarios. Previosly two additional structures have been added
which had been spreaded in the lnd package before, and now we apply
them in the lnd itself:
1. ChannelLink - is an interface which represents the subsystem for
managing the incoming htlc requests, applying the changes to the
channel, and also propagating/forwarding it to htlc switch.
2. Switch - is a central messaging bus for all incoming/outgoing htlc's.
The goal of the switch is forward the incoming/outgoing htlc messages
from one channel to another, and also propagate the settle/fail htlc
messages back to original requester.
With this abtractions the folowing schema becomes nearly complete:
abstraction
^
|
| - - - - - - - - - - - - Lightning - - - - - - - - - - - - -
|
| (Switch) (Switch) (Switch)
| Alice <-- channel link --> Bob <-- channel link --> Carol
|
| - - - - - - - - - - - - - TCP - - - - - - - - - - - - - - -
|
| (Peer) (Peer) (Peer)
| Alice <----- tcp conn --> Bob <---- tcp conn -----> Carol
This commit adds the FeeEstimator interface, which can be used for
future fee calculation implementations. Currently, there is only the
StaticFeeEstimator implementation, which returns the same fee rate for
any transaction.
This commit fixes a slight logic error that could render the
`pendingchannels` RPC unusable if a node was on the reciting end of a
channel force close with no time-locked balance. In such a case the
channel wouldn’t be sent to the utxoNursery, resulting in an “contract
not found error”.
To fix this behavior, we’ve created a typed error that can be checked
within the RPC, thus we no longer treat this routine case as an error
case.
This commit allows users to sign messages with their node's private key
with the SignMessage interface. The signatures are zbase32 encoded for
human readability/paste-ability. Others users can verify that a message
was signed by another node in their channel database with the
VerifyMessage interface.
This commit adds simple non-blocking stop command to lncli, with an
appropriate proto update and implementation within the rpcserver. When
invoked the interrupt handler routine in signal.go with begin the graceful
shutdown of lnd.
This commit modifies the implementation of the new DisconnectPeer RPC
in the following ways:
* all validation has moved from the server to the rpcserver
* rather than iterating over _all_ channels, we now only check the
peer’s channels
* the disconnectPeerMsg now has a public key object
* this allows us to also verify that the user submitted a valid
pub key string
* we now check if a peer was persistent when disconnecting so we can
remove them from the persistent peer map
Issue: 139
This commit contains client-side and server-side functionality
for disconnecting peers. rpc-client calls server side method and sends
message with pubKey.
This commit re-writes the GetNetworkInfo implenetaiton to use a single
database transaction. We’re now able to do this due to the recent
change in the API for the ChannelGraph struct and it’s related objects.
The recent change allows the passed callback to accept a db
transaction, with this, the callback is now able to issue another
traversal routine _within_ the prior one.
This commit fixes a prior oversight in the implementation of
SendPayment that could result in tens of thousands of goroutines
OOM’ing an lnd daemon. Previously we didn’t limit the number of
outstanding payments that were allowed by a client. Users on machines
with a small amount of RAM were reporting crashes when sending a very
large number of payments in a consistent stream. This commit fixes this
issue by now using a semaphore to limit the number of outstanding
payments (and therefore) goroutines allowed in the SendPayment method.
This commit slightly modifies the handling of the Connect RPC to allow
users to omit the port when specifying the target node to connect to.
If the port isn’t specified, then the default p2p port will be used in
place.
This commit modifies address handling in the NodeAnnouncement struct,
switching from net.TCPAddr to []net.Addr. This enables more flexible
address handling with multiple types and multiple addresses for each
node. This commit addresses the first part of issue #131 .
This commit removes all instances of the fastsha256 library and
replaces it with the sha256 library in the standard library. This
change should see a number of performance improvements as the standard
library has highly optimized assembly instructions with use vectorized
instructions as the platform supports.
This commit removes a number of sleeps from the set of current
integration tests by replacing them with a synchronous (w/ a timeout)
block until one or many channels are detected as being open within the
network.
As a result, the tests are now more robust, many flakes have been
eliminated, and finally this shaves a few second off of the integration
testing runs.
This commit modifies the two newly added network announcement hook stop
be at the lightningNode level rather than on the level of the entire
test framework. With this, callers are now able to better utilize the
newly added RPC’s since they can target particular peers and wait for
network messages to be processed rather then depending on a single node
(Alice) for information about the announcements propagated within the
network.
This commit implements the new server-side streaming RPC call within
the current default implementation of the RPC server. With this, the
new functionality can now be used within the integration tests to
achieve a greater degree of synchronization in the tests. As a result,
we should be able to eliminate many of the sleeps lingering within the
tests.
This commit adds a new field to the ListChannels RPC command which
indicates if the peer is currently online or not. This is useful as
UI’s will be able to use this information to communicate the
availability of each channel to an end user.
This commit updates all the RPC’s that deal with querying for data
stored within the graph to the latest version of the public API for the
graph itself.
With the funding manager’s state gaining full durability, it only will
return channels that are currently “pending” as a response to the
PendingChannels RPC call. As a result, the prior edge case where a user
would issue a PendingChannels RPC call mid funding flow is no longer
possible and channels are read from disk rather then from the
fundingMgr’s limbo state.
With the concept of open/pending channels on disk, we now will no
longer show channels under ListChannels that are still pending. This
fixes a slight existing bug wherein channels that weren’t yet open
would be listed in this RPC call since we write to disk immediately
after broadcasting the funding transaction.
In order to facilitate persistence during the funding process, added
the isPending flag to channels so that when the daemon restarts, we can
properly re-initialize the chain notifier and update the state of
channels that were going through the funding process.
github.com/lightningnetwork/lnd master ✗
0m ◒
▶ golint
htlcswitch.go:292:4: should replace numUpdates += 1 with numUpdates++
htlcswitch.go:554:6: var onionId should be onionID
htlcswitch.go:629:7: var onionId should be onionID
lnd_test.go:133:1: context.Context should be the first parameter of a
function
lnd_test.go:177:1: context.Context should be the first parameter of a
function
networktest.go:84:2: struct field nodeId should be nodeID
peer.go:1704:16: should omit 2nd value from range; this loop is
equivalent to `for invoice := range ...`
rpcserver.go:57:6: func newRpcServer should be newRPCServer
github.com/lightningnetwork/lnd master ✗
9m ⚑ ◒ ⍉
▶ go vet
features.go:12: github.com/lightningnetwork/lnd/lnwire.Feature
composite literal uses unkeyed fields
fundingmanager.go:380: no formatting directive in Errorf call
exit status 1
Previously, during the channel funding process, peers sent wire
messages using peer.queueMsg. By switching to server.sendToPeer, the
fundingManager is more resilient to network connection issues or system
restarts during the funding process. With server.sendToPeer, if a peer
gets disconnected, the daemon can attempt to reconnect and continue the
process using the peer’s public key ID.