This commit is a step to split the lnwallet package. It puts the Input
interface and implementations in a separate package along with all their
dependencies from lnwallet.
To avoid more bugs slipping through where the logIndex is not set, we
panic to catch this. This was earlier done for Adds and the htlcCounter,
which did lead us to find the resulting retoration bug.
Earlier versions did not write the log index to disk for fee updates, so
they will be unset. To account for this we set them to to current update
log index.
We are not longer validating the max_value_in_flight field set by the
remote peer, so it is not always less than the channel capacity anymore.
We therefore make sure to cap it before advertising it.
In this commit, we deprecate the `IncorrectHtlcAmount` onion error.
We'll still decode this error to use when retrying paths, but we'll no
longer send this ourselves. The `UnknownPaymentHash` error has been
amended to also include the value of the payment as well. This allows us
to worry about one less error.
This reverts commit 4aa52d267f000f84caf912c62fc14a5b8e7cacb5.
It turns out that the other implementations set values for this field
which aren't based on the actual capacity of the channel. As a result,
we'll no reject most of their channel offerings, since they may offer a
value of a max `uint64` or something else hard coded that's above the
size of the channel. As a result, we're reverting this check for now to
maintain proper compatibility.
In this commit, we modify areas where we need to force close a channel
to use the new FetchChannel method instead of manually scanning. This
dramatically reduces the CPU usage when doing things like closing a
large number of channels within lnd.
In this commit, we remove an extra openChannel.FullSync() call from
breacharbiter_test.go. Before this collective diff, calling
SyncPending() then FullSync() didn't result in an error. However, a
prior commit now makes this an error to ensure we don't attempt to
override any existing channels. This is the only area in the codebase
that we made this mistake which in this case, was benign.
In this commit, we ensure that if a channel is detected to have local
data loss, then we don't allow a force close attempt, as this may not be
possible, or cause us to play an invalid state.
In this commit, we add a new type (ChannelShell) along with a new
method, RestoreChannelShells which allows a caller to insert a series of
channel shells into the database. These channel shells will allow a
restored node to initiate the DLP protocol and recover their set of
existing channels.
When we insert a channel shell, we re-create the original link node, and
also add the outgoing edge to the channel graph. This way we can be sure
that upon start up, we attempt to connect to the remote peers, and that
the normal graph query commands will operate as expected.
If the ChanStatusRestored flag is set, then we don't need to write or
read the set of commits for a channel as they won't exist. This will be
the case when we restore a channel from an SCB.
The new syncNewChannel function will allow callers to insert a new
channel given the OpenChannel struct, and set of addresses for the
channel peer. This new method will also create a new LinkNode for the
peer if one doesn't already exist.
In this commit, we modify the String() method of the ChannelStatus type
to reflect the fact that it's a flag set. With these new changes, we'll
now print the variable name of each assigned bit with a bar delimiting
them all.
In this commit, we add a prefix naming scheme to the ChannelStatus enum
variables. We do this as it enables outside callers to more easily
identify each individual enum variable as a part of the greater
enum-like type.
In this commit, we add a new AddrsForNode method. This method will allow
a wrapper sturct to implement the new chanbackup.LiveChannelSource
method which is required to implement the full SCB feature set.
In this commit, we increase the default trickle delay from 30s to 1m30s.
We do this as before we implement the new INV gossip mechanism, we want
to de-emphasise the quick propagation of updates through the network
which eats up bandwidth.