In this commit, we’ve re-written the process of syncing the state of
channels after we reconnect. This re-write ensure correctness, and also
simplified the existing logic which would attempt to launch another
goroutine to handle requests from the switch to ensure that it doesn’t
block. This is no longer necessary as the AddPacket method that the
switch indirectly calls is non-blocking.
In this commit, we modify the existing implementation of the
Bandwidth() method on the default ChannelLink implementation to use
much tighter accounting. Before this commit, there was a bug wherein if
the link restarted with pending un-settled HTLC’s, and one of them was
settled, then the bandwidth wouldn’t properly be updated to reflect
this fact.
To fix this, we’ve done away with the manual accounting and instead
grab the current balances from two sources: the set of active HTLC’s
within the overflow queue, and the report from the link itself which
includes the pending HTLC’s and factors in the amount we’d need to (or
not need to) pay in fees for each HTLC.
In this commit, we’ve modified the link and the switch to start to use
the new mailBox in place of the existing synchronous message send
directly into the link’s upstream/downstream channels. With his change,
we no longer need to spawn a new goroutine each time an HTLC needs to
be forwarded, or a user payment is initiated.
After addition of the retransmission logic in the channel link, we
should make the onion blobs persistant, the proper way to do this is
include the onion blobs in the payment descriptor rather than storing
them in the distinct struct in the channel link.
In this commit BOLT№2 retranmission logic for the channel link have
been added. Now if channel link have been initialised with the
'SyncState' field than it will send the lnwire.ChannelReestablish
message and will be waiting for receiving the same message from remote
side. Exchange of this message allow both sides understand which
updates they should exchange with each other in order sync their
states.
In order to be able to properly restart switch several times we should
have the sequential process of channel link stop. In other words if we
stopped the switch we should be sure that all channel links have been
stopped too. Addition of the goroutine during the force close was added
because of the deadlock:
Trace:
1. link:force_close_notification
2. link:wipe_channel
3. peer:switch_remove_link
4. switch:stop_link
5. link:wait <-- deadlock
In this commit, we relax the time lock verification when we realize
we’re an intermediate hop. We no longer directly assert that the time
lock we receive is _identical_, instead we allow slow slack and will
reject iff, the incoming timelock minus the outgoing time lock doesn’t
meet our delta requirements.
This commit renames the Deobfuscator interface to ErrorDecrypter and
the Obfuscator interface to ErrorEncrypter. With this rename, the
purpose of these two interfaces are a bit clearer.
Additionally, DecryptError (which was formerly Deobfuscate) now
directly returns an ForwardingError type instead of the
lnwire.FailureMessage.
This commit fixes an existing bug, wherein if we failed to account for
the fact that if we we’re unable to add an HTLC for any reason other
than an overflown commitment transaction, then we wouldn’t properly
re-add the available bandwidth of the offending HTLC.
In the case where the channelLink get started and the number of
updates on this channel is zero, this means no paymenys has been
done using this channel. This might mean that the fundingLocked
never was sent successfully, so we resend to make sure this
channel gets opened correctly.
This commit fixes a bug related to swallowing an error that should go
to the switch in the case of an insufficient balance error when
attempting to add a new HTLC to the channel state machine. In this
case, an error would never be returned back to the client/switch, and
the internal processing within the channelLink would loop forever,
attempting to add an HTLC that can’t be added due to insufficient
balance to state machine itself.
We fix this issue by only treating the lnwallet.ErrMaxHTLCNumber as the
only error that prompts adding an HTLC to the overflow queue rather
than sending the error directly back to the switch.
In this commit, we’ve moved away from the internal queryHandler within
the packetQueue entirely. We now use an internal queueLen variable
internally to allow callers to sample the queue’s size, and also for
synchronization purposes internally.
This commit also introduces a chan struct{} (freeSlots) that is used
internally as a semaphore. The current value of freeSlots reflects the
number of available slots within the commitment transaction. Within the
link, after an HTLC has been removed/modified, then a “slot” is freed
up. The main packetConsumer then interprets these messages as a signal
to attempt to free up a new slot within the queue itself by dumping off
to the commitment transaction.
This commit modifies the way the bandwidth of a given channel link is
tracked, and reported externally. The prior approach pushed most of the
logic for tracking channel bandwidth into the link itself, and relied
on a report from the queue in order to determine the total available
bandwidth. This approach at times could inadvertently introduce
deadlocks when working on new features as since the query was handled
internally, it required the link to be _active_ and non-blocked in
order to respond to.
We’ve now abandoned this approach in favor of lifting the bandwidth
accounting to the highest possible abstraction layer within the link
itself. We now maintain a availableBandwidth integer that’s used
atomically within the link in response to: us adding+settling an HTLC,
and the remote party failing one of our HTLC’s.
This commit completes a full re-write of the link’s packet overflow
queue with the goals of the making the code itself more understandable
and also allowing it to be more extensible in the future with various
algorithms for handling HTLC congestion avoidance and persistent queue
back pressure.
The new design is simpler and consumes much less coroutines (no longer
a new goroutine for each active HLTC). We now implement a simple
synchronized queue using a standard condition variable.
This commit adds a new debug mode for lnd
called hodlhtlc. This mode instructs a node
to refrain from settling incoming HTLCs for
which it is the exit node. We plan to use
this in testing to more precisely control
the states a node can take during
execution.
This commit fixes an existing bug in the way we perform validation of
the timelock information as the final hop in the route. Previously, we
would assert that the outgoing time lock in the per-hop payload would
exactly match our time lock delta.
Instead, we should be asserting two things:
1. That the time lock in the payload is >= the expected time lock
2. That timeout on the HTLC is exactly equal to the payload
This commit adds a new method to the HtlcSwitch:
UpdateForwardingPolicies. With this method callers are now able to
modify the forwarding policies of all, or some currently active links.
We also make a slight modification to the way that forwarding policy
updates are handled within the links themselves to ensure that we don’t
override with a zero value for any of the fields.
This commit implements a missing policy within the current ChannelLink
interface. If an HTLC arrives that is too close to the current block
height, then we’ll reject it. As otherwise, it may be possible for us
to lose an on-chain claim if they HTLC expires already or expires
before we’re able to get a commitment transaction in the chain.
As the exit node, we have a grace period that governs out decision. As
an intermediate node, we ensure that the HTLC isn’t close to expiry on
our outgoing link end if we forward it.
We can safely remove the initial revocation window extension as this
has gone away with the new state machine. We instead now just fill the
window once the channel has been opened, and then maintain a fixed
window size of 2 from there on.
Within the network, it's important that when an HTLC forwarding failure
occurs, the recipient is notified in a timely manner in order to ensure
that errors are graceful and not unknown. For that reason with
accordance to BOLT №4 onion failure obfuscation have been added.
This commit fixes a regression introduce in the prior commit which
added full verification of the per-hop payloads to the ChannelLink
interface. When this was initially implemented, the added checks
weren’t guarded on the existence of debughtlc’s. As a result,
debughtlc’s would be rejected as they don’t match the expected invoice
value.
This commit fixes that issue by only checking the hop payload if debug
HTLC mode isn’t on.
This commit adds a new method to the ChannelLink interface which is
meant to allow outside sub-system to update the forwarding policy of a
channel. This can be triggered either by a new RPC method, or
automatically by some sort of control system which seeks to optimize
fee revenue, or block off channels, etc.
This commit puts a missing piece in place by properly parsing and
validating the per hop payload received in incoming HTLC’s. When
forwarding HTLC’s we ensure that the payload recovered is consistent
with our current forwarding policy. Additionally, when we’re the “exit
node” for a payment, then we ensure that the HTLC extended matches up
with our expectation w.r.t the payment amount to be received.
This commit fixes a slight regression in the logic of the switch by
ensuring that the log commitment timer is only start _after_ we receive
a new commitment signature. Otherwise, the ticker will keep ticking and
possibly settle HTLC’s that’ve yet to be locked in, or waste a
signature causing us to be deprived of a revocation which is required
for us to initiate a new state transition.
Additionally, the commit performs a few minor post-merge clean ups.
This commit fixes an issue that would at times cause the htlcManager
which manages the link that’s the final hop to settle in an HTLC flow.
Previously, a case would arise wherein a set of HTLC’s were settled to,
but not properly committed to in the commitment transaction of the
remote node. This wasn’t an issue with HTLC’s which were added but
uncleared, as that batch was tracked independently.
In order to fix this issue, we now track pending HTLC settles
independently. This is a temporary fix, as has been noted in a TODO
within this commit.
In this commit usage of the pending packet queue have been added.
This queue will consume the downstream packets if state machine return
the error that we do not have enough capacity for htlc in commitment
transaction. Upon receiving settle/fail payment descriptors - add htlc
have been removed, we release the slot, and process pending add htlc
requests.
Because processing of onion blob have been moved in another place we
could get rid of the variables which are not needed any more.
NOTE: pendingBatch have been replaced with batchCounter variable, but
it should be removed at all, because number of pending batch updates
might be counted by the state machine itself.
Step №4 in making htlcManager (aka channelLink) testable:
This step consist of two:
1. Start using the hop iterator abstraction, the concrete
implementation of which will be added later, basically it will we the
same sphinx onion packet processor, but wrapped in hop iterator
abstraction.
2. The RevokAndAck processing part have been replaced by the
"processLockedInHtlcs" function which implement the same logic, but make
it a bit simpler.
Such changes will allow as to get rid of the the unnecessary variables.
Short: such abstraction give as ability to test the channel link in the
future.
Long: hop iterator represents the entity which is be able to give payment
route hop by hop. This interface will be used to have an abstraction
over the algorithm which we use to determine the next hope in htlc route
and also helps the unit test to create mock representation of such
algorithm which uses simple array of hops.
Step №2 in making htlcManager (aka channelLink) testable:
Implement the ChannelLink interface which is needed to use it in pair
with htlc switch. With this commit channel link impelements interface,
but isn't able to operate properly yet.
In this commit all initial code which will be transformed into channel
link have been added. Rather than changing the in the same commit is
better to create the standalone commit, in order to see the changes
which have been applied to relocated code.