It dictates in the spec, that the error message should be an ASCII
string to allow other implementations to easily discern the type of
error. The other implementations do this, but we don’t yet, but we’ll
go ahead and display it anyway as it’s helpful when debugging.
In this commit, we add a new ResetState method to the channel state
machine which will reset the state of the channel to `channelOpen`. We
add this as before this commit, it was possible for a channel to shift
into the closing state, the closing negotiation be cancelled for
whatever reason, resulting the the channel held by the breachArbiter
unable to act to potential on-chain events.
In this commit, we refactor the existing channel closure logic for
co-op closes to use the new channelCloser state machine. This results
in a large degree of deleted code as all the logic is now centralized
to a single state machine.
This commit addresses an issue that could occur if a
message was attempted added to the sendQueue by the
queueHandler before the writeHandler had started.
If a message was sent to the queueHandler before the
writeHandler was ready to accept messages on the
sendQueue, the message would be added to the
pendingMsg queue, but would not be attempted sent
on the sendQueue again before a new incoming message
triggered a new attempt.
In this commit BOLT№2 retranmission logic for the channel link have
been added. Now if channel link have been initialised with the
'SyncState' field than it will send the lnwire.ChannelReestablish
message and will be waiting for receiving the same message from remote
side. Exchange of this message allow both sides understand which
updates they should exchange with each other in order sync their
states.
This commit refactors the core logic of the
chanMsgStream to support an additional stream
that is used to asynchronously queue for in-order
delivery to the authenticated gossiper. The channel
streams are slightly adapted to use the more flexible
primitive. We may look to refactor this using more
isolated interfaces, but for now this provides a
minimal change to resolving known flakes.
In this commit we fix an existing bug within the msgConsumer grouting
of the chanMsgStream that could result in a partial deadlock, as the
readHandler would no longer be able to add messages to the message
queue. The primary cause of this issue would be if we got an update for
a channel that “we don’t know of”. The main loop would continue,
leaving the mutex unlocked. We would then try to re-lock at the top of
the loop, leading to a deadlock.
We avoid this situation by properly unlocking the condition variable as
soon as we’re done modifying the condition itself.
In this commit we add the set of local features advertised as a
parameter to the newPeer function. With this change, the server will be
able to programmatically determine _which_ bits should be set on a
connection basis, rather than re-using the same global set of bits for
each peer.
This commit fills in an existing logging gap by adding a new set of
message summaries that is shown for the debug logging level.
Before this commit, if a user wanted to get a close up feel for what
lnd was doing under the covers, they had to use the trace logging
level. Trace can be very verbose, so we now provide a debug logging
level with message “summaries”. The summaries may not contain all the
data in the message, hut have been crafted in order to provide
sufficient detail at a glance.
This commit fixes an existing bug within the iteration between the
queueHandler and the writeHandler. Under certain scenarios, if the
writeHandler was blocked for a non negligible period of time, then the
queueHandler would enter a very tight spinning loop. This was due to
the fact that the break statement in the inner select loop of the
queueHandler wouldn’t actually break the inner for loop, instead it
would cause the execution logic to re-enter that same select loop,
causing a very tight spin.
In this commit, we fix the issue by adding to things: we now label the
inner select loop so we can break out of it if we detect that the
writeHandler has blocked. Secondly, we introduce a new channel between
the queueHandler and the writeHandler to signal the queueHandler that
the writeHandler has finished processing the last message.
In this commit, we add an idle timer to the readHandler itself. This
will serve to slowly prune away inactive TCP connections as a result of
remote peer being blocked either upon reading or writing to the socket.
Our ping timer interval is 1 minute, so an idle timer interval of 5
minutes seem reasonable.
This commit fixes a bug to wrap up the recently merged PR to properly
handle duplicate FundingLocked retransmissions and also ensure that we
reliably re-send the FundingLocked message if we’re unable to the first
time around.
In this commit, we skip processing a channel that does not yet have a
set remote revocation as otherwise, if we attempt to trigger a state
update, then we’ll be attempting to manipulate a nil commitment point.
Therefore, we’ll rely on the fundingManager to properly send the
channel all relevant subsystems.
This commit adds a new debug mode for lnd
called hodlhtlc. This mode instructs a node
to refrain from settling incoming HTLCs for
which it is the exit node. We plan to use
this in testing to more precisely control
the states a node can take during
execution.
This commit adds a precautionary check for the error returned if the
channel hasn’t yet been announced when attempting to read the our
current routing policy to initialize the channelLink for a channel.
Previously, if the channel wasn’t they announced, the function would
return early instead of using the default policy.
We also include another bug fix, that avoids a possible nil pointer
panic in the case that the ChannelEdgeInfo reread form the graph is
nil.
This commit fixes a bug that could arise if either we had not, or the
remote party had not advertised a routing policy for either outgoing
channel edge. In this commit, we now detect if a policy wasn’t
advertised, falling back to the default routing policy if so.
Fixes#259.
This commit fixes a lingering bug within the logic for the
peer/htlcswitch/channellink. When the link needs to fetch the latest
update to send to a sending party due to a violation of the set routing
policy, previously it would modify the timestamp on the message read
from disk. This was incorrect as it would invalidate the signature
within the message itself. We fix this by instead
This commit adds another conditional send select statement to ensure
that when sending the finalized contract to the breach arbiter, the
peer doesn’t possible cause the daemon to hang on shutdown.
This commit modifies the logic when we are loading alll the channels
that we have with a particular peer to grab the current committed
forwarding policy from disk rather then using the default forwarding
policy. We do this as it’s now possible for active channels to have
distinct forwarding policies.
This commit fixes a possible deadlock bug that may arise during
shutdown due to an unconditional send on a channel to the breach
arbiter. We do this on two occasions within the peer: when loading a
new contract to give it the live version, and also when closing a
channel to ensure that it no longer watches over it.
Previously it was possible for these sends to block indefinitely in the
scenario that the server was shutting down (which means the breach
arbiter) is. As a result, the channel would never be drained, meaning
the server couldn’t complete shutdown as the peer hadn’t exited yet.
This commit adds the fee negotiation procedure performed
on channel shutdown. The current algorithm picks an ideal
a fee based on the FeeEstimator and commit weigth, then
accepts the remote's fee if it is at most 50%-200% away
from the ideal. The fee negotiation procedure is similar
both as sender and receiver of the initial shutdown
message, and this commit also make both sides use the
same code path for handling these messages.
This commit fixes a bug which was covered by the recent server
refactoring wherein the grouting would be stuck on the send over the
message channel in the case that the handshake failed. This blockage
would create a deadlock now that the ConnectToPeer method is full
synchronous.
We fix this issue by ensuring the goroutine properly exits.
In addition to improved synchronization between the client
and server, this commit also moves the channel snapshotting
procedure such that it is handled without submitting a query
to the primary select statement. This is primarily done as a
precaution to ensure that no deadlocks occur, has channel
snapshotting has the potential to block restarts.
This commit ensures that all references within the chanMsgStreams are
all removed and deleted when the readHandler exits. This ensures that
all objects don’t have extra references, and will properly be garbage
collected.
This commit fixes a bug that existed in the prior scheme we used to
synchronize between the funding manager and the peer’s readHandler.
Previously, it was possible for messages to be re-ordered before the
reached the target ChannelLink. This would result in commitment
failures as the state machine assumes a strict in-order message
delivery. This would be manifested due to the goroutine that was
launched in the case of a pending channel funding.
The new approach using the chanMsgStream is much simpler, and easier to
read. It should also be a bit snappier, as we’ll no longer at times
create a goroutine for each message.
This commit modifies the channel close negotiation workflow to instead
take not of the fat that with the new funding workflow, the delivery
scripts are no longer pre-committed to at the start of the funding
workflow. Instead, both sides present their delivery addresses at the
start of the shutdown process, then use those to create the final
cooperative closure transaction.
To accommodate for this new change, we now have an intermediate staging
area where we store the delivery scripts for both sides.