Fetching the final shard result will also be done for calls to
SendToRoute, so we extract this code into a new method.
We move the call to the ControlTower to set the payment level failure
out into the payment loop, as this must be handled differently when
multiple shards are in flight, and for SendToRoute.
Define shardHandler which is a struct holding what is needed to send
attempts along given routes. The reason we define the logic on this
struct instead of the paymentLifecycle is that we later will make
SendToRoute calls not go through the payment lifecycle, but only using
this struct.
The launch shard is responsible for registering the attempt with the
control tower, failing it if the launch fails. Note that it is NOT
responsible for marking the _payment_ failed in case a terminal error is
encountered. This is important since we will later reuse this method for
SendToRoute, where whether to fail the payment cannot be decided on the
shard level.
We replace the cached attempt, and instead use the control tower
(database) to fetch any in-flight attempt. This is done as a
preparation for having multiple attempts in flight.
In addition we remove the cached circuit, as it won't be applicable when
multiple shards are in flight.
Instead of tracking the attemp we consult the database on every
iteration, and pick up any existing attempt. This also let us avoid
having to pass in the existing attempts from the payment loop, as we
just fetch them direclty.
In our quest to move calls to the ControlTower into the main payment
lifecycle loop, we move the edge case of a too long route out of
createNewPaymentAttempt.
loop
To prepare for multiple in flight payment attempts, we move
checkpointing the payment attempt out of createNewPaymentAttempt and
into the main payment lifecycle loop.
We'll attempt to move all calls to the DB via the ControlTower into this
loop, so we can more easily handle them in sequence.
active shards
In preparation for doing pathfinding for routes sending a value less
than the total payment amount, we let the payment session take the max
amount to send and the fee limit as arguments to RequestRoute.
This commit moves supplying of the information in the LightningPayment
to the initialization of the paymentSession, away from every call to
RequestRoute.
Instead the paymentSession will store this information internally, as it
doesn't change between payment attempts.
This is done to rid the RequestRoute call of the LightingPayment
argument, as for SendToRoute calls, it is not needed to supply the next
route.
This commit extends the htlc fail info with the full failure reason that
was received over the wire. In a later commit, this info will also be
exposed on the rpc interface. Furthermore it serves as a building block
to make SendToRoute reliable across restarts.
This commit converts the database structure of a payment so that it can
not just store the last htlc attempt, but all attempts that have been
made. This is a preparation for mpp sending.
In addition to that, we now also persist the fail time of an htlc. In a
later commit, the full failure reason will be added as well.
A key change is made to the control tower interface. Previously the
control tower wasn't aware of individual htlc outcomes. The payment
remained in-flight with the latest attempt recorded, but an outcome was
only set when the payment finished. With this commit, the outcome of
every htlc is expected by the control tower and recorded in the
database.
Co-authored-by: Johan T. Halseth <johanth@gmail.com>
To better distinguish payments from HTLCs, we rename the attempt info
struct to HTLCAttemptInfo. We also embed it into the HTLCAttempt struct,
to avoid having to duplicate this information.
The paymentID term is renamed to attemptID.
Also the max hop count check can be removed, because the real bound is
the payload size. By moving the check inside the search loop, we now
also backtrack when we hit the limit.
This commit adds an optional PaymentAddr field to the RestrictParams, so
that we can verify the final hop can support it before doing an
expensive round of pathfindig.
This commit modifies paymentLifecycle so that it not only feeds
failures into mission control, but successes as well.
This allows for more accurate probability estimates. Previously,
the success probability for a successful pair and a pair with
no history was equal. There was no force that pushed towards
previously successful routes.
This commit converts several functions from returning a bool and a
failure reason to a nillable failure reason as return parameter. This
will take away confusion about the interpretation of the two separate
values.
This commit moves the default timeout out of router and thereby fixes a
bug that caused SendToRoute to not return the actual error, but a
timeout result instead. SendToRoute only tries a single route, so a
timeout should never happen.
This commit makes the router use the ControlTower to drive the payment
life cycle state machine, to keep track of active payments across
restarts. This lets the router resume payments on startup, such that
their final results can be handled and stored when ready.
This encapsulates all state needed to resume a payment from any point of
the payment flow, and that must be shared between the different stages
of the execution. This is done to prepare for breaking the send loop
into smaller parts, and being able to resume the payment from any point
from persistent state.