We'll only do so when we have at least one confirmed advertised channel
with the remote peer. This ensures that our node announcement can
propagate throughout the network even for nodes that were offline when
we initially broadcast it.
In preparation for MPP we return the terminal errors recorded with the
control tower. The reason is that we cannot return immediately when a
shard fails for MPP, since there might be more shards in flight that we
must wait for. For that reason we instead mark the payment failed in the
control tower, then return this error when we inspect the payment,
seeing it has been failed and there are no shards in flight.
To move towards how we will handle existing attempt in case of MPP
(collecting their outcome will be done in separate goroutines separate
from the payment loop), we move to collect their outcome first.
To easily fetch HTLCs that are still not resolved, we add the utility
method InFlightHTLCs to channeldb.MPPayment.
Now that SendToRoute is no longer using the payment lifecycle, we move
the max hop check out of the payment shard's launch() method, and return
the error directly, such that it can be handled in SendToRoute.
Now that SendToRoute is no longer using the payment lifecycle, we
remove the error structs and vars used to cache the last encountered
error. For SendToRoute this will now be returned directly after a shard
has failed.
For SendPayment this means that the last error encountered durinng
pathfinding no longer will be returned. All errors encounterd can
instead be inspected from the HTLC list.
Instead of having SendToRoute pull routes from the payment session in
the payment lifecycle, we utilize the new methods on the paymentShard to
launch and collect the result for this single route.
This also let us remove the check for noRouteError, as we will always
have the result from the tried attempt returned. A result of this is
that we can finally remove lastError from the payment lifecycle (see
next commits).
Fetching the final shard result will also be done for calls to
SendToRoute, so we extract this code into a new method.
We move the call to the ControlTower to set the payment level failure
out into the payment loop, as this must be handled differently when
multiple shards are in flight, and for SendToRoute.
Define shardHandler which is a struct holding what is needed to send
attempts along given routes. The reason we define the logic on this
struct instead of the paymentLifecycle is that we later will make
SendToRoute calls not go through the payment lifecycle, but only using
this struct.
The launch shard is responsible for registering the attempt with the
control tower, failing it if the launch fails. Note that it is NOT
responsible for marking the _payment_ failed in case a terminal error is
encountered. This is important since we will later reuse this method for
SendToRoute, where whether to fail the payment cannot be decided on the
shard level.
We replace the cached attempt, and instead use the control tower
(database) to fetch any in-flight attempt. This is done as a
preparation for having multiple attempts in flight.
In addition we remove the cached circuit, as it won't be applicable when
multiple shards are in flight.
Instead of tracking the attemp we consult the database on every
iteration, and pick up any existing attempt. This also let us avoid
having to pass in the existing attempts from the payment loop, as we
just fetch them direclty.
This method is used to fetch a payment and all HTLC attempt that have
been made for that payment. It will both be used to resume inflight
attempts, and to fetch the final outcome of previous attempts.
We also update the the mock control tower to mimic the real control
tower, by letting it track multiple HTLC attempts for a given payment
hash, laying the groundwork for later enabling it for MPP.
The test case's preimage was (mistakenly) overwritten after crafting the
lightning payment, causing the parts of the testcases use the same
preimage causing problems when we are using the payment hash and
preimage in the mock control tower to distinguish paymennts.
In our quest to move calls to the ControlTower into the main payment
lifecycle loop, we move the edge case of a too long route out of
createNewPaymentAttempt.
loop
To prepare for multiple in flight payment attempts, we move
checkpointing the payment attempt out of createNewPaymentAttempt and
into the main payment lifecycle loop.
We'll attempt to move all calls to the DB via the ControlTower into this
loop, so we can more easily handle them in sequence.
active shards
In preparation for doing pathfinding for routes sending a value less
than the total payment amount, we let the payment session take the max
amount to send and the fee limit as arguments to RequestRoute.
This commit moves supplying of the information in the LightningPayment
to the initialization of the paymentSession, away from every call to
RequestRoute.
Instead the paymentSession will store this information internally, as it
doesn't change between payment attempts.
This is done to rid the RequestRoute call of the LightingPayment
argument, as for SendToRoute calls, it is not needed to supply the next
route.
There is an alternative in routerrpc now. It doesn't support REST yet,
but the main rpc SendPayment with its bidirectional streaming isn't
usable via REST either.
SendPaymentSync still serves REST users and cannot be deprecated yet.
A PSBT funding flow consists of multiple steps. We add new RPC
messages that can trigger the underlying state machine to transition
to a new state. We also add new response messages that tell the
API user what the current state is.
In case the funding manager detects that a funding flow is requested
to be executed with the help of a PsbtIntent, the normal channel
negotiation with the remote peer is interrupted, as soon as the
accept_channel message was received. With the remote peer's funding
multisig key and our local key, we can derive the funding output
script and its address. This is enough to start the PSBT funding
and signing process which the user will do externally to the daemon.