In this commit, we fix a regression introduced by a recent bug fix in
this area. Before this change, we'd inspect the error returned by
`processSendError`, and then fail the payment from the PoV of mission
control using the returned error.
A recent refactoring removed `processSendError` and combined the logic
with `tryApplyChannelUpdate` in order to introduce a new
`handleSendError` method that consolidates the logic within the
`shardHandler`. Along the way, the behavior of the prior check was
replicated in the form of a new internal `failPayment` closure. However,
the new function closure ends up returning a `channeldb.FailureReason`
instance, which is actually an `error`.
In the wild, when `SendToRoute` fails due to an error at the
destination, then this new logic caused the `handleSendErorr` method to
fail with an error, returning an unstructured error back to the caller,
instead of the usual payment failure details.
We fix this by no longer checking the `handleSendErorr` for an error as
normal. The `handleSendErorr` function as is will always return an error
of type `*channeldb.FailureReason`, therefore we don't need to treat it
as a normal error. Instead, we check for the type of error returned, and
update the control tower state accordingly.
With this commit, the test added in the prior commit now passes.
Fixes#5477.
A followup commit for PR#5332. In this commit we add more docs, rename
function updatePaymentState to fetchePaymentState, and add back the
check for channeldb.ErrPaymentTerminal after we launch shard.
This commit refactors the resumePayment to extract some logics back to
paymentState so that the code is more testable. It also adds unit tests
for paymentState, and breaks the original MPPayment tests into independent tests
so that it's easier to maintain and debug. All the new tests are built
using mock so that the control flow is eaiser to setup and change.
This commit adds payment session to shardHandler to enable private edge
policies being updated in shardHandler. The relevant interface and mock
are updated. From now on, upon seeing a ChannelUpdate message,
shardHandler will first try to find the target policy in additionalEdges
and update it. If nothing found, it will then check the database for
edge policy to update.
This commit moves the handleSendError method from ChannelRouter to
shardHandler. In doing so, shardHandler can now apply updates to the
in-memory paymentSession if they are found in the error message.
Since we want to support AMP payment using a different unique payment
identifier (AMP payments don't go to one specific hash), we change the
nomenclature to be Identifier instead of PaymentHash.
We'll let the payment's lifecycle register each shard it's sending with
the ShardTracker, canceling failed shards. This will be the foundation
for correct AMP derivation for each shard we'll send.
If we have processed a terminal state while we're pathfinding
for another shard, the payment loop should not error out on
ErrPaymentTerminal. Instead, it would wait for our shards to
complete then cleanly exit.
We whitelist a set of "expected" errors that can be returned from
RequestRoute, by converting them into a new type noRouteError. For any
other error returned by RequestRoute, we'll now exit immediately.
This commit finally enables MP payments within the payment lifecycle
(used for SendPayment). This is done by letting the loop launch shards
as long as there is value remaining to send, inspecting the outcomes for
the sent shards when the full payment amount has been filled.
The method channeldb.MPPayment.SentAmt() is added to easily look up how
much value we have sent for the payment.
In preparation for MPP we return the terminal errors recorded with the
control tower. The reason is that we cannot return immediately when a
shard fails for MPP, since there might be more shards in flight that we
must wait for. For that reason we instead mark the payment failed in the
control tower, then return this error when we inspect the payment,
seeing it has been failed and there are no shards in flight.
To move towards how we will handle existing attempt in case of MPP
(collecting their outcome will be done in separate goroutines separate
from the payment loop), we move to collect their outcome first.
To easily fetch HTLCs that are still not resolved, we add the utility
method InFlightHTLCs to channeldb.MPPayment.
Now that SendToRoute is no longer using the payment lifecycle, we move
the max hop check out of the payment shard's launch() method, and return
the error directly, such that it can be handled in SendToRoute.
Now that SendToRoute is no longer using the payment lifecycle, we
remove the error structs and vars used to cache the last encountered
error. For SendToRoute this will now be returned directly after a shard
has failed.
For SendPayment this means that the last error encountered durinng
pathfinding no longer will be returned. All errors encounterd can
instead be inspected from the HTLC list.
Fetching the final shard result will also be done for calls to
SendToRoute, so we extract this code into a new method.
We move the call to the ControlTower to set the payment level failure
out into the payment loop, as this must be handled differently when
multiple shards are in flight, and for SendToRoute.
Define shardHandler which is a struct holding what is needed to send
attempts along given routes. The reason we define the logic on this
struct instead of the paymentLifecycle is that we later will make
SendToRoute calls not go through the payment lifecycle, but only using
this struct.
The launch shard is responsible for registering the attempt with the
control tower, failing it if the launch fails. Note that it is NOT
responsible for marking the _payment_ failed in case a terminal error is
encountered. This is important since we will later reuse this method for
SendToRoute, where whether to fail the payment cannot be decided on the
shard level.
We replace the cached attempt, and instead use the control tower
(database) to fetch any in-flight attempt. This is done as a
preparation for having multiple attempts in flight.
In addition we remove the cached circuit, as it won't be applicable when
multiple shards are in flight.
Instead of tracking the attemp we consult the database on every
iteration, and pick up any existing attempt. This also let us avoid
having to pass in the existing attempts from the payment loop, as we
just fetch them direclty.
In our quest to move calls to the ControlTower into the main payment
lifecycle loop, we move the edge case of a too long route out of
createNewPaymentAttempt.
loop
To prepare for multiple in flight payment attempts, we move
checkpointing the payment attempt out of createNewPaymentAttempt and
into the main payment lifecycle loop.
We'll attempt to move all calls to the DB via the ControlTower into this
loop, so we can more easily handle them in sequence.
active shards
In preparation for doing pathfinding for routes sending a value less
than the total payment amount, we let the payment session take the max
amount to send and the fee limit as arguments to RequestRoute.
This commit moves supplying of the information in the LightningPayment
to the initialization of the paymentSession, away from every call to
RequestRoute.
Instead the paymentSession will store this information internally, as it
doesn't change between payment attempts.
This is done to rid the RequestRoute call of the LightingPayment
argument, as for SendToRoute calls, it is not needed to supply the next
route.
This commit extends the htlc fail info with the full failure reason that
was received over the wire. In a later commit, this info will also be
exposed on the rpc interface. Furthermore it serves as a building block
to make SendToRoute reliable across restarts.
This commit converts the database structure of a payment so that it can
not just store the last htlc attempt, but all attempts that have been
made. This is a preparation for mpp sending.
In addition to that, we now also persist the fail time of an htlc. In a
later commit, the full failure reason will be added as well.
A key change is made to the control tower interface. Previously the
control tower wasn't aware of individual htlc outcomes. The payment
remained in-flight with the latest attempt recorded, but an outcome was
only set when the payment finished. With this commit, the outcome of
every htlc is expected by the control tower and recorded in the
database.
Co-authored-by: Johan T. Halseth <johanth@gmail.com>
To better distinguish payments from HTLCs, we rename the attempt info
struct to HTLCAttemptInfo. We also embed it into the HTLCAttempt struct,
to avoid having to duplicate this information.
The paymentID term is renamed to attemptID.
Also the max hop count check can be removed, because the real bound is
the payload size. By moving the check inside the search loop, we now
also backtrack when we hit the limit.
This commit adds an optional PaymentAddr field to the RestrictParams, so
that we can verify the final hop can support it before doing an
expensive round of pathfindig.
This commit modifies paymentLifecycle so that it not only feeds
failures into mission control, but successes as well.
This allows for more accurate probability estimates. Previously,
the success probability for a successful pair and a pair with
no history was equal. There was no force that pushed towards
previously successful routes.
This commit converts several functions from returning a bool and a
failure reason to a nillable failure reason as return parameter. This
will take away confusion about the interpretation of the two separate
values.
This commit moves the default timeout out of router and thereby fixes a
bug that caused SendToRoute to not return the actual error, but a
timeout result instead. SendToRoute only tries a single route, so a
timeout should never happen.