Until now, clients of SubscribeHTLCEvents didn't have access to the settled preimage. The API allows to intercept forward event and to be updated on forward events however the forward+settle event does not include the payment preimage. This pr changes allows it.
Since we want to support AMP payment using a different unique payment
identifier (AMP payments don't go to one specific hash), we change the
nomenclature to be Identifier instead of PaymentHash.
In order to be able to register the subservers with the root grpc server
before we have all dependencies available, we wrap them in an
GrpcHandler struct. This struct will initially hold an empty reference
to the subservers, which allows us to register with the GRPC server, and
later populate and create the subserver instance.
In this commit, we raise the default value for the `MaxParts` field from
1 to 16. This change was motivated by the fact that many users either
forget, or don't even know this field is there in the first place. A
value of 16 was chosen rather arbitraliy (other than power of 2). In
the future, we should tune this value based on the expected number of
payment attempts for a given payment amount.
In this commit, we extend the `BuildRoute` method and RPC on the router
sub-server to accept a raw payment address which will be included as
part of an MPP payload for the finla hop. This change actually also
allows users to craft their own MPP paths using BuildRoute+SendToRoute.
Our primary goal however, was to fix some broken itests since we now
require the payAddr to be present for ALL payments other than key send
payments.
This will prevent the subservers from writing macaroons to disk
when the stateless_init flag is set to true. It accomplishes
this by storing the StatelessInit value in the Macaroon Service.
The 'payment already exists' case is common in restart scenarios. With
this commit it is no longer necessary to string-match on the error
message. Implementation is identical to SendPaymentV2.
In this commit we add the ability to intercept forwarded htlc packets
straight from the RPC layer. The RPC layer handles a bidrectional stream
that comminucates to the client the intercepted packets and handles its
response by coordinating with the interceptable switch.