There's no need to broadcast these as we assume that online nodes have
already received them. For nodes that were offline, they should receive
them as part of their initial graph sync.
Since ActiveSync GossipSyncers no longer synchronize our state with the
remote peers, none of the logic surrounding the round-robin is required
within the SyncManager.
In this commit, we extend the gossiper with support for external callers
to provide optional fields that can serve as useful when processing a
specific network announcement. This will serve useful for light clients,
which are unable to obtain the channel point and capacity for a given
channel, but can provide them manually for their own set of channels.
In this commit, we modify the main loop in `processChanPolicyUpdate` to
send updates for private channels directly to the remote peer via the
reliable message sender. This fixes a prior issue where the remote peer
wouldn't receive new updates as this method doesn't go through the
traditional path for channel updates.
In this commit, we add a new test case to exercise a recent bug fix to
ensure that we no longer broadcast private channel policy changes. Along
the way, a few helper functions were added to slim down the test to the
core logic compared to some of the existing tests in this package. In
the future, these new helper functions should be utilized more widely for
tests in this package in order to cut down on some of the duplicated
logic.
In this commit, we address an assumption of the gossiper's recently
introduce reliable sender. The reliable sender is currently only used
for messages of unannounced channels. This makes sense as peers should
be able to retrieve messages from the network if they've previously
announced. However, within isMsgStale, we assumed that the reliable
sender would be used for every ChannelUpdate being sent, even if the
channel is already announced. Due to this, checking if the policy is
stale was unnecessary. But since this isn't the case, we should actually
be checking whether it is stale to prevent sending it later on.
In this commit, we address an issue with our router mock in which it was
not properly storing and retrieving edge policies. Previously, they were
being appended to a slice of policies, but this doesn't always work like
when you attempt to update the same edge twice. Instead, the slice can
only contain up to two entries, each one being the latest version of
each direction.
In this commit, we leverage the recently introduced zombie edge index to
quickly reject announcements for edges we've previously deemed as
zombies. Care has been taken to ensure we don't reject fresh updates for
edges we've considered zombies.
In this commit, we also allow channel updates for our channels to be
sent reliably to our channel counterparty. This is especially crucial
for private channels, since they're not announced, in order to ensure
each party can receive funds from the other side.
In this commit, we alter the ValidateChannelUpdateAnn function in
ann_validation to validate a remote ChannelUpdate's message flags
and max HTLC field. If the message flag is set but the max HTLC
field is not set or vice versa, the ChannelUpdate fails validation.
Co-authored-by: Johan T. Halseth <johanth@gmail.com>
In this commit, we alter the gossiper test's helper method
that creates channel updates to include the max htlc field
in the ChannelUpdates it creates.
Co-authored-by: Johan T. Halseth <johanth@gmail.com>
In this commit, we modify the mockGraphSource's `AddEdge`
method to set the capacity of the edge it's adding to be a large
capacity.
This will enable us to test the validation of each ChannelUpdate's
max HTLC, since future validation checks will ensure the specified
max HTLC is less than total channel capacity.
In this commit:
* we partition lnwire.ChanUpdateFlag into two (ChanUpdateChanFlags and
ChanUpdateMsgFlags), from a uint16 to a pair of uint8's
* we rename the ChannelUpdate.Flags to ChannelFlags and add an
additional MessageFlags field, which will be used to indicate the
presence of the optional field HtlcMaximumMsat within the ChannelUpdate.
* we partition ChannelEdgePolicy.Flags into message and channel flags.
This change corresponds to the partitioning of the ChannelUpdate's Flags
field into MessageFlags and ChannelFlags.
Co-authored-by: Johan T. Halseth <johanth@gmail.com>
A recent commit modified the `IsNodeStale` method in the mocks to mirror
the actual implementation in the gossiper. As a result, we now expect
one less node announcement to be broadcast.
In this commit, we allow the gossiper to also broadcast the
corresponding node announcements, if we know of them, of a channel when
constructing its full proof. We do this to ensure peers (other than our
remote peer) receive all the relevant announcements for a channel.
The tests changes were made to ensure the new behavior introduced works
as intended. Previously, the node announcements for each test channel
announcement were not processed, so they never existed from the
gossiper's point of view.
This also addresses an existing flake in the integration test
`testNodeAnnouncement`. This problem arose due to the node announcement
being sent before the connection between Dave (node announcement sender)
and Alice (node announcement receiver) was initiated and the full
channel proof was constructed.
To mimic the current behaviour of the router's IsStaleNode, we make the
mockGraphSource consider a unknown node with no channels in the graph as
stale.
ann last
In this commit, we modify TestProcessAnnouncement to process the node
announcement last. We do this due to the recent change in the gossiper
where we'll only forward node announcements of nodes who intend to
advertised themselves within the network.
This change was needed in order to allow the node announcement to be
broadcast to the greater network, as otherwise the gossiper would assume
the node intends to stay private due to not having any advertised edges.
In this commit, we modify the gossiper to no longer broadcast
NodeAnnouncements of nodes who intend to remain private. We do this to
prevent leaking their information to the greater network.
Previosuly we would immediately return nil on the error channel for
premature ChannelUpdates, which would break the expection that a a
returned non-error meant the update was successfully added to the
database. This meant that the caller would believe the update was added
to the database, while it is actually still in volatile memory and can
be lost during restarts.
This change makes us handle premature ChannelUpdates as we handle other
premature announcements within the gossiper, by deferring sending on the
error channel until we have reprocessed the update.
In this commit, we reduce the amount of unnecessary work that the
gossiper can carry out. When CPU profiling some nodes, I noticed that
we’d spend a lot of time validating the signatures for an announcement,
only to realize that the router already had it.
To remedy this, we’ll use the new methods added to the channel router
in order to avoid unnecessarily validating an announcement that is
actually stale. This should reduce memory usage (since it uses big
int’s under the scenes), and also idle CPU usage.