routing: introduce new missionControl system within ChannelRouter
This commit adds a new system within the ChannelRouter: missionControl. The purpose of this system to is to act as a shared memory of sorts between payment sending attempts, recording which edges/vertexes word or didn’t work. Allowing execution attempts to pass on their iterative knowledge of the graph to later attempts will reduce the number of failures encountered, and generally lead to a better UX when sending payments. The current capabilities of missionControl are rather limited just to introduce the new abstraction. Later follow up commits will also add preferential treatment for reliable nodes, knowledge the impact that target payments have on unbalancing the payment graph, etc.
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routing/missioncontrol.go
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167
routing/missioncontrol.go
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package routing
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import (
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"sync"
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"time"
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)
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const (
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// vertexDecay is the decay period of colored vertexes added to
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// missionControl. Once vertexDecay passes after an entry has been
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// added to the prune view, it is garbage collected. This value is
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// larger than edgeDecay as an edge failure typical indicates an
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// unbalanced channel, while a vertex failure indicates a node is not
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// online and active.
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vertexDecay = time.Duration(time.Minute * 5)
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// edgeDecay is the decay period of colored edges added to
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// missionControl. Once edgeDecay passed after an entry has been added,
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// it is garbage collected. This value is smaller than vertexDecay as
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// an edge related failure during payment sending typically indicates
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// that a channel was unbalanced, a condition which may quickly change.
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//
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// TODO(roasbeef): instead use random delay on each?
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edgeDecay = time.Duration(time.Second * 5)
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)
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// missionControl contains state which summarizes the past attempts of HTLC
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// routing by external callers when sending payments throughout the network.
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// missionControl remembers the outcome of these past routing attempts (success
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// and failure), and is able to provide hints/guidance to future HTLC routing
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// attempts. missionControl maintains a decaying network view of the
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// edges/vertexes that should be marked as "pruned" during path finding. This
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// graph view acts as a shared memory during HTLC payment routing attempts.
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// With each execution, if an error is encountered, based on the type of error
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// and the location of the error within the route, an edge or vertex is added
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// to the view. Later sending attempts will then query the view for all the
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// vertexes/edges that should be ignored. Items in the view decay after a set
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// period of time, allowing the view to be dynamic w.r.t network changes.
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type missionControl struct {
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// failedEdges maps a short channel ID to be pruned, to the time that
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// it was added to the prune view. Edges are added to this map if a
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// caller reports to missionControl a failure localized to that edge
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// when sending a payment.
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failedEdges map[uint64]time.Time
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// failedVertexes maps a node's public key that should be pruned, to
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// the time that it was added to the prune view. Vertexes are added to
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// this map if a caller reports to missionControl a failure localized
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// to that particular vertex.
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failedVertexes map[vertex]time.Time
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sync.Mutex
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// TODO(roasbeef): further counters, if vertex continually unavailable,
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// add to another generation
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// TODO(roasbeef): also add favorable metrics for nodes
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}
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// newMissionControl returns a new instance of missionControl.
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//
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// TODO(roasbeef): persist memory
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func newMissionControl() *missionControl {
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return &missionControl{
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failedEdges: make(map[uint64]time.Time),
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failedVertexes: make(map[vertex]time.Time),
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}
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}
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// ReportVertexFailure adds a vertex to the graph prune view after a client
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// reports a routing failure localized to the vertex. The time the vertex was
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// added is noted, as it'll be pruned from the view after a period of
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// vertexDecay.
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func (m *missionControl) ReportVertexFailure(v vertex) {
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log.Debugf("Reporting vertex %v failure to Mission Control", v)
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m.Lock()
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m.failedVertexes[v] = time.Now()
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m.Unlock()
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}
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// ReportChannelFailure adds a channel to the graph prune view. The time the
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// channel was added is noted, as it'll be pruned from the view after a period
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// of edgeDecay.
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//
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// TODO(roasbeef): also add value attempted to send and capacity of channel
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func (m *missionControl) ReportChannelFailure(e uint64) {
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log.Debugf("Reporting edge %v failure to Mission Control", e)
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m.Lock()
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m.failedEdges[e] = time.Now()
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m.Unlock()
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}
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// GraphPruneView returns a new graphPruneView instance which is to be
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// consulted during path finding. If a vertex/edge is found within the returned
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// prune view, it is to be ignored as a goroutine has had issues routing
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// through it successfully. Within this method the main view of the
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// missionControl is garbage collected as entires are detected to be "stale".
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func (m *missionControl) GraphPruneView() *graphPruneView {
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// First, we'll grab the current time, this value will be used to
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// determine if an entry is stale or not.
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now := time.Now()
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m.Lock()
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// For each of the vertexes that have been added to the prune view, if
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// it is now "stale", then we'll ignore it and avoid adding it to the
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// view we'll return.
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vertexes := make(map[vertex]struct{})
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for vertex, pruneTime := range m.failedVertexes {
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if now.Sub(pruneTime) >= edgeDecay {
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log.Tracef("Pruning decayed failure report for vertex %v "+
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"from Mission Control", vertex)
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delete(m.failedVertexes, vertex)
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continue
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}
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vertexes[vertex] = struct{}{}
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}
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// We'll also do the same for edges, but use the edgeDecay this time
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// rather than the decay for vertexes.
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edges := make(map[uint64]struct{})
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for edge, pruneTime := range m.failedEdges {
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if now.Sub(pruneTime) >= edgeDecay {
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log.Tracef("Pruning decayed failure report for edge %v "+
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"from Mission Control", edge)
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delete(m.failedEdges, edge)
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continue
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}
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edges[edge] = struct{}{}
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}
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m.Unlock()
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log.Debugf("Mission Control returning prune view of %v edges, %v "+
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"vertexes", len(edges), len(vertexes))
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return &graphPruneView{
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edges: edges,
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vertexes: vertexes,
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}
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}
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// graphPruneView is a filter of sorts that path finding routines should
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// consult during the execution. Any edges or vertexes within the view should
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// be ignored during path finding. The contents of the view reflect the current
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// state of the wider network from the PoV of mission control compiled via HTLC
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// routing attempts in the past.
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type graphPruneView struct {
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edges map[uint64]struct{}
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vertexes map[vertex]struct{}
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}
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// ResetHistory resets the history of missionControl returning it to a state as
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// if no payment attempts have been made.
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func (m *missionControl) ResetHistory() {
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m.Lock()
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m.failedEdges = make(map[uint64]time.Time)
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m.failedVertexes = make(map[vertex]time.Time)
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m.Unlock()
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}
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