Merge pull request #2304 from halseth/weigthed-choice-errnopositive
[autopilot] Don't fail on no more positive nodes
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commit
d24a6d2a3d
@ -366,73 +366,6 @@ func mergeChanState(pendingChans map[NodeID]Channel,
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return totalChans
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}
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// weightedChoice draws a random index from the map of channel candidates, with
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// a probability propotional to their score.
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func weightedChoice(s map[NodeID]*AttachmentDirective) (NodeID, error) {
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// Calculate the sum of scores found in the map.
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var sum float64
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for _, v := range s {
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sum += v.Score
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}
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if sum <= 0 {
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return NodeID{}, fmt.Errorf("non-positive sum")
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}
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// Create a map of normalized scores such, that they sum to 1.0.
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norm := make(map[NodeID]float64)
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for k, v := range s {
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norm[k] = v.Score / sum
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}
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// Pick a random number in the range [0.0, 1.0), and iterate the map
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// until the number goes below 0. This means that each index is picked
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// with a probablity equal to their normalized score.
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//
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// Example:
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// Items with scores [1, 5, 2, 2]
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// Normalized scores [0.1, 0.5, 0.2, 0.2]
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// Imagine they each occupy a "range" equal to their normalized score
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// in [0, 1.0]:
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// [|-0.1-||-----0.5-----||--0.2--||--0.2--|]
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// The following loop is now equivalent to "hitting" the intervals.
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r := rand.Float64()
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for k, v := range norm {
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r -= v
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if r <= 0 {
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return k, nil
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}
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}
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return NodeID{}, fmt.Errorf("no choice made")
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}
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// chooseN picks at random min[n, len(s)] nodes if from the
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// AttachmentDirectives map, with a probability weighted by their score.
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func chooseN(n int, s map[NodeID]*AttachmentDirective) (
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map[NodeID]*AttachmentDirective, error) {
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// Keep a map of nodes not yet choosen.
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rem := make(map[NodeID]*AttachmentDirective)
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for k, v := range s {
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rem[k] = v
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}
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// Pick a weighted choice from the remaining nodes as long as there are
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// nodes left, and we haven't already picked n.
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chosen := make(map[NodeID]*AttachmentDirective)
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for len(chosen) < n && len(rem) > 0 {
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choice, err := weightedChoice(rem)
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if err != nil {
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return nil, err
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}
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chosen[choice] = rem[choice]
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delete(rem, choice)
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}
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return chosen, nil
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}
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// controller implements the closed-loop control system of the Agent. The
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// controller will make a decision w.r.t channel placement within the graph
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// based on: its current internal state of the set of active channels open,
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80
autopilot/choice.go
Normal file
80
autopilot/choice.go
Normal file
@ -0,0 +1,80 @@
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package autopilot
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import (
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"errors"
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"fmt"
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"math/rand"
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)
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// ErrNoPositive is returned from weightedChoice when there are no positive
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// weights left to choose from.
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var ErrNoPositive = errors.New("no positive weights left")
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// weightedChoice draws a random index from the map of channel candidates, with
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// a probability propotional to their score.
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func weightedChoice(s map[NodeID]*AttachmentDirective) (NodeID, error) {
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// Calculate the sum of scores found in the map.
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var sum float64
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for _, v := range s {
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sum += v.Score
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}
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if sum <= 0 {
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return NodeID{}, ErrNoPositive
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}
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// Create a map of normalized scores such, that they sum to 1.0.
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norm := make(map[NodeID]float64)
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for k, v := range s {
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norm[k] = v.Score / sum
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}
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// Pick a random number in the range [0.0, 1.0), and iterate the map
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// until the number goes below 0. This means that each index is picked
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// with a probablity equal to their normalized score.
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//
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// Example:
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// Items with scores [1, 5, 2, 2]
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// Normalized scores [0.1, 0.5, 0.2, 0.2]
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// Imagine they each occupy a "range" equal to their normalized score
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// in [0, 1.0]:
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// [|-0.1-||-----0.5-----||--0.2--||--0.2--|]
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// The following loop is now equivalent to "hitting" the intervals.
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r := rand.Float64()
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for k, v := range norm {
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r -= v
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if r <= 0 {
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return k, nil
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}
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}
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return NodeID{}, fmt.Errorf("unable to make choice")
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}
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// chooseN picks at random min[n, len(s)] nodes if from the
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// AttachmentDirectives map, with a probability weighted by their score.
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func chooseN(n int, s map[NodeID]*AttachmentDirective) (
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map[NodeID]*AttachmentDirective, error) {
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// Keep a map of nodes not yet choosen.
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rem := make(map[NodeID]*AttachmentDirective)
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for k, v := range s {
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rem[k] = v
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}
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// Pick a weighted choice from the remaining nodes as long as there are
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// nodes left, and we haven't already picked n.
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chosen := make(map[NodeID]*AttachmentDirective)
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for len(chosen) < n && len(rem) > 0 {
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choice, err := weightedChoice(rem)
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if err == ErrNoPositive {
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return chosen, nil
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} else if err != nil {
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return nil, err
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}
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chosen[choice] = rem[choice]
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delete(rem, choice)
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}
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return chosen, nil
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}
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