routing/validation_barrier_test: test semaphore and quit
Adds test checking the basic functionality of the barrier's semaphore and behavior during shutdown.
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routing/validation_barrier_test.go
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151
routing/validation_barrier_test.go
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package routing_test
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import (
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"encoding/binary"
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"testing"
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"time"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/routing"
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)
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// TestValidationBarrierSemaphore checks basic properties of the validation
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// barrier's semaphore wrt. enqueuing/dequeuing.
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func TestValidationBarrierSemaphore(t *testing.T) {
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const (
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numTasks = 8
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numPendingTasks = 8
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timeout = 50 * time.Millisecond
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)
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quit := make(chan struct{})
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barrier := routing.NewValidationBarrier(numTasks, quit)
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// Saturate the semaphore with jobs.
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for i := 0; i < numTasks; i++ {
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barrier.InitJobDependencies(nil)
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}
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// Spawn additional tasks that will signal completion when added.
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jobAdded := make(chan struct{})
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for i := 0; i < numPendingTasks; i++ {
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go func() {
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barrier.InitJobDependencies(nil)
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jobAdded <- struct{}{}
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}()
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}
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// Check that no jobs are added while semaphore is full.
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select {
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case <-time.After(timeout):
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// Expected since no slots open.
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case <-jobAdded:
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t.Fatalf("job should not have been added")
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}
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// Complete jobs one at a time and verify that they get added.
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for i := 0; i < numPendingTasks; i++ {
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barrier.CompleteJob()
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select {
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case <-time.After(timeout):
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t.Fatalf("timeout waiting for job to be added")
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case <-jobAdded:
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// Expected since one slot opened up.
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}
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}
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}
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// TestValidationBarrierQuit checks that pending validation tasks will return an
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// error from WaitForDependants if the barrier's quit signal is canceled.
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func TestValidationBarrierQuit(t *testing.T) {
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const (
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numTasks = 8
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timeout = 50 * time.Millisecond
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)
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quit := make(chan struct{})
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barrier := routing.NewValidationBarrier(2*numTasks, quit)
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// Create a set of unique channel announcements that we will prep for
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// validation.
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anns := make([]*lnwire.ChannelAnnouncement, 0, numTasks)
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for i := 0; i < numTasks; i++ {
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anns = append(anns, &lnwire.ChannelAnnouncement{
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ShortChannelID: lnwire.NewShortChanIDFromInt(uint64(i)),
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NodeID1: nodeIDFromInt(uint64(2 * i)),
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NodeID2: nodeIDFromInt(uint64(2*i + 1)),
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})
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barrier.InitJobDependencies(anns[i])
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}
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// Create a set of channel updates, that must wait until their
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// associated channel announcement has been verified.
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chanUpds := make([]*lnwire.ChannelUpdate, 0, numTasks)
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for i := 0; i < numTasks; i++ {
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chanUpds = append(chanUpds, &lnwire.ChannelUpdate{
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ShortChannelID: lnwire.NewShortChanIDFromInt(uint64(i)),
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})
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barrier.InitJobDependencies(chanUpds[i])
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}
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// Spawn additional tasks that will send the error returned after
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// waiting for the announcements to finish. In the background, we will
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// iteratively queue the channel updates, which will send back the error
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// returned from waiting.
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jobErrs := make(chan error)
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for i := 0; i < numTasks; i++ {
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go func(ii int) {
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jobErrs <- barrier.WaitForDependants(chanUpds[ii])
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}(i)
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}
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// Check that no jobs are added while semaphore is full.
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select {
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case <-time.After(timeout):
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// Expected since no slots open.
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case <-jobErrs:
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t.Fatalf("job should not have been signaled")
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}
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// Complete the first half of jobs, one at a time, verifying that they
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// get signaled. Then, quit the barrier and check that all others exit
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// with the correct error.
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for i := 0; i < numTasks; i++ {
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switch {
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// First half, signal completion and task semaphore
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case i < numTasks/2:
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barrier.SignalDependants(anns[i])
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barrier.CompleteJob()
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// At midpoint, quit the validation barrier.
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case i == numTasks/2:
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close(quit)
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}
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var err error
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select {
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case <-time.After(timeout):
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t.Fatalf("timeout waiting for job to be signaled")
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case err = <-jobErrs:
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}
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switch {
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// First half should return without failure.
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case i < numTasks/2 && err != nil:
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t.Fatalf("unexpected failure while waiting: %v", err)
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// Last half should return the shutdown error.
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case i >= numTasks/2 && err != routing.ErrVBarrierShuttingDown:
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t.Fatalf("expected failure after quitting: want %v, "+
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"got %v", routing.ErrVBarrierShuttingDown, err)
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}
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}
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}
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// nodeIDFromInt creates a node ID by writing a uint64 to the first 8 bytes.
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func nodeIDFromInt(i uint64) [33]byte {
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var nodeID [33]byte
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binary.BigEndian.PutUint64(nodeID[:8], i)
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return nodeID
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}
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