channeldb/graph: only set laggard zombie pubkey

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Conner Fromknecht 2019-12-19 18:09:40 -08:00 committed by Olaoluwa Osuntokun
parent f28a98aa6f
commit 672dbe39e7
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@ -1997,12 +1997,54 @@ func delChannelEdge(edges, edgeIndex, chanIndex, zombieIndex,
return nil
}
nodeKey1, nodeKey2 := makeZombiePubkeys(&edgeInfo, edge1, edge2)
return markEdgeZombie(
zombieIndex, byteOrder.Uint64(chanID), edgeInfo.NodeKey1Bytes,
edgeInfo.NodeKey2Bytes,
zombieIndex, byteOrder.Uint64(chanID), nodeKey1, nodeKey2,
)
}
// makeZombiePubkeys derives the node pubkeys to store in the zombie index for a
// particular pair of channel policies. The return values are one of:
// 1. (pubkey1, pubkey2)
// 2. (pubkey1, blank)
// 3. (blank, pubkey2)
//
// A blank pubkey means that corresponding node will be unable to resurrect a
// channel on its own. For example, node1 may continue to publish recent
// updates, but node2 has fallen way behind. After marking an edge as a zombie,
// we don't want another fresh update from node1 to resurrect, as the edge can
// only become live once node2 finally sends something recent.
//
// In the case where we have neither update, we allow either party to resurrect
// the channel. If the channel were to be marked zombie again, it would be
// marked with the correct lagging channel since we received an update from only
// one side.
func makeZombiePubkeys(info *ChannelEdgeInfo,
e1, e2 *ChannelEdgePolicy) ([33]byte, [33]byte) {
switch {
// If we don't have either edge policy, we'll return both pubkeys so
// that the channel can be resurrected by either party.
case e1 == nil && e2 == nil:
return info.NodeKey1Bytes, info.NodeKey2Bytes
// If we're missing edge1, or if both edges are present but edge1 is
// older, we'll return edge1's pubkey and a blank pubkey for edge2. This
// means that only an update from edge1 will be able to resurrect the
// channel.
case e1 == nil || (e2 != nil && e1.LastUpdate.Before(e2.LastUpdate)):
return info.NodeKey1Bytes, [33]byte{}
// Otherwise, we're missing edge2 or edge2 is the older side, so we
// return a blank pubkey for edge1. In this case, only an update from
// edge2 can resurect the channel.
default:
return [33]byte{}, info.NodeKey2Bytes
}
}
// UpdateEdgePolicy updates the edge routing policy for a single directed edge
// within the database for the referenced channel. The `flags` attribute within
// the ChannelEdgePolicy determines which of the directed edges are being