queue: Introducing a general purpose priority queue.
This commit introduces PriorityQueue, which is a general, heap based priority queue, and PriorityQueueItem which is an interface that concrete priority queue items must implement. This implementation is encapsulated, users do not need to use any other package for full functionality. PriorityQueue exports the usual public methids: Push, Pop, Top, Empty and Len. For full documentaton consult the priority_queue.go, for usage: priority_queue_test.go
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74
queue/priority_queue.go
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74
queue/priority_queue.go
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package queue
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import (
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"container/heap"
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)
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// PriorityQueueItem is an interface that represents items in a PriorityQueue.
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// Users of PriorityQueue will need to define a Less function such that
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// PriorityQueue will be able to use that to build and restore an underlying
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// heap.
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type PriorityQueueItem interface {
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Less(other PriorityQueueItem) bool
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}
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type priorityQueue []PriorityQueueItem
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// Len returns the length of the priorityQueue.
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func (pq priorityQueue) Len() int { return len(pq) }
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// Less is used to order PriorityQueueItem items in the queue.
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func (pq priorityQueue) Less(i, j int) bool {
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return pq[i].Less(pq[j])
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}
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// Swap swaps two items in the priorityQueue. Swap is used by heap.Interface.
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func (pq priorityQueue) Swap(i, j int) {
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pq[i], pq[j] = pq[j], pq[i]
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}
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// Push adds a new item the the priorityQueue.
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func (pq *priorityQueue) Push(x interface{}) {
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item := x.(PriorityQueueItem)
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*pq = append(*pq, item)
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}
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// Pop removes the top item from the priorityQueue.
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func (pq *priorityQueue) Pop() interface{} {
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old := *pq
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n := len(old)
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item := old[n-1]
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old[n-1] = nil
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*pq = old[0 : n-1]
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return item
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}
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// Priority wrap a standard heap in a more object-oriented structure.
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type PriorityQueue struct {
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queue priorityQueue
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}
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// Len returns the length of the queue.
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func (pq *PriorityQueue) Len() int {
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return len(pq.queue)
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}
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// Empty returns true if the queue is empty.
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func (pq *PriorityQueue) Empty() bool {
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return len(pq.queue) == 0
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}
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// Push adds an item to the priority queue.
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func (pq *PriorityQueue) Push(item PriorityQueueItem) {
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heap.Push(&pq.queue, item)
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}
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// Pop removes the top most item from the queue.
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func (pq *PriorityQueue) Pop() PriorityQueueItem {
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return heap.Pop(&pq.queue).(PriorityQueueItem)
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}
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// Top returns the top most item from the queue without removing it.
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func (pq *PriorityQueue) Top() PriorityQueueItem {
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return pq.queue[0]
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}
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67
queue/priority_queue_test.go
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67
queue/priority_queue_test.go
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package queue
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import (
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"math/rand"
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"testing"
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"time"
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)
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type testQueueItem struct {
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Value int
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Expiry time.Time
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}
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func (e testQueueItem) Less(other PriorityQueueItem) bool {
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return e.Expiry.Before(other.(*testQueueItem).Expiry)
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}
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func TestExpiryQueue(t *testing.T) {
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// The number of elements we push to the queue.
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count := 100
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// Generate a random permutation of a range [0, count)
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array := rand.Perm(count)
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// t0 holds a reference time point.
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t0 := time.Date(1975, time.April, 5, 12, 0, 0, 0, time.UTC)
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var testQueue PriorityQueue
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if testQueue.Len() != 0 && !testQueue.Empty() {
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t.Fatal("Expected the queue to be empty")
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}
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// Create elements with expiry of t0 + value * second.
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for _, value := range array {
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testQueue.Push(&testQueueItem{
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Value: value,
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Expiry: t0.Add(time.Duration(value) * time.Second),
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})
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}
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// Now expect that we can retrieve elements in order of their expiry.
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for i := 0; i < count; i++ {
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expectedQueueLen := count - i
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if testQueue.Len() != expectedQueueLen {
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t.Fatalf("Expected the queue len %v, got %v",
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expectedQueueLen, testQueue.Len())
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}
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if testQueue.Empty() {
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t.Fatalf("Did not expect the queue to be empty")
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}
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top := testQueue.Top().(*testQueueItem)
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if top.Value != i {
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t.Fatalf("Expected queue top %v, got %v", i, top.Value)
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}
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popped := testQueue.Pop().(*testQueueItem)
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if popped != top {
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t.Fatalf("Expected queue top %v equal to popped: %v",
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top, popped)
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}
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}
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if testQueue.Len() != 0 || !testQueue.Empty() {
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t.Fatalf("Expected the queue to be empty")
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}
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}
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