subscribe: add new subscribe package
This commit creates a new package 'subscribe', that exposes a common Client-Server subscription system, that can be shared among packages.
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216
subscribe/subscribe.go
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216
subscribe/subscribe.go
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package subscribe
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import (
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"errors"
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"sync"
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"sync/atomic"
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"github.com/lightningnetwork/lnd/queue"
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)
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// ErrServerShuttingDown is an error returned in case the server is in the
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// process of shutting down.
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var ErrServerShuttingDown = errors.New("subscription server shutting down")
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// Client is used to get notified about updates the caller has subscribed to,
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type Client struct {
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// Cancel should be called in case the client no longer wants to
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// subscribe for updates from the server.
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Cancel func()
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updates *queue.ConcurrentQueue
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quit chan struct{}
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}
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// Updates returns a read-only channel where the updates the client has
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// subscribed to will be delivered.
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func (c *Client) Updates() <-chan interface{} {
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return c.updates.ChanOut()
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}
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// Quit is a channel that will be closed in case the server decides to no
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// longer deliver updates to this client.
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func (c *Client) Quit() <-chan struct{} {
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return c.quit
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}
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// Server is a struct that manages a set of subscriptions and their
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// corresponding clients. Any update will be delivered to all active clients.
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type Server struct {
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clientCounter uint64 // To be used atomically.
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started uint32 // To be used atomically.
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stopped uint32 // To be used atomically.
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clients map[uint64]*Client
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clientUpdates chan *clientUpdate
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updates chan interface{}
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quit chan struct{}
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wg sync.WaitGroup
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}
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// clientUpdate is an internal message sent to the subscriptionHandler to
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// either register a new client for subscription or cancel an existing
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// subscription.
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type clientUpdate struct {
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// cancel indicates if the update to the client is cancelling an
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// existing client's subscription. If not then this update will be to
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// subscribe a new client.
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cancel bool
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// clientID is the unique identifier for this client. Any further
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// updates (deleting or adding) to this notification client will be
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// dispatched according to the target clientID.
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clientID uint64
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// client is the new client that will receive updates. Will be nil in
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// case this is a cancallation update.
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client *Client
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}
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// NewServer returns a new Server.
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func NewServer() *Server {
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return &Server{
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clients: make(map[uint64]*Client),
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clientUpdates: make(chan *clientUpdate),
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updates: make(chan interface{}),
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quit: make(chan struct{}),
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}
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}
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// Start starts the Server, making it ready to accept subscriptions and
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// updates.
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func (s *Server) Start() error {
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if !atomic.CompareAndSwapUint32(&s.started, 0, 1) {
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return nil
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}
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s.wg.Add(1)
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go s.subscriptionHandler()
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return nil
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}
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// Stop stops the server.
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func (s *Server) Stop() error {
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if !atomic.CompareAndSwapUint32(&s.stopped, 0, 1) {
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return nil
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}
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close(s.quit)
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s.wg.Wait()
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return nil
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}
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// Subscribe returns a Client that will receive updates any time the Server is
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// made aware of a new event.
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func (s *Server) Subscribe() (*Client, error) {
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// We'll first atomically obtain the next ID for this client from the
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// incrementing client ID counter.
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clientID := atomic.AddUint64(&s.clientCounter, 1)
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// Create the client that will be returned. The Cancel method is
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// populated to send the cancellation intent to the
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// subscriptionHandler.
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client := &Client{
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updates: queue.NewConcurrentQueue(20),
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quit: make(chan struct{}),
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Cancel: func() {
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select {
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case s.clientUpdates <- &clientUpdate{
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cancel: true,
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clientID: clientID,
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}:
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case <-s.quit:
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return
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}
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},
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}
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select {
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case s.clientUpdates <- &clientUpdate{
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cancel: false,
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clientID: clientID,
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client: client,
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}:
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case <-s.quit:
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return nil, ErrServerShuttingDown
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}
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return client, nil
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}
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// SendUpdate is called to send the passed update to all currently active
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// subscription clients.
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func (s *Server) SendUpdate(update interface{}) error {
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select {
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case s.updates <- update:
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return nil
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case <-s.quit:
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return ErrServerShuttingDown
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}
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}
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// subscriptionHandler is the main handler for the Server. It will handle
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// incoming updates and subscriptions, and forward the incoming updates to the
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// registered clients.
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//
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// NOTE: MUST be run as a goroutine.
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func (s *Server) subscriptionHandler() {
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defer s.wg.Done()
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for {
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select {
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// If a client update is received, the either a new
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// subscription becomes active, or we cancel and existing one.
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case update := <-s.clientUpdates:
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clientID := update.clientID
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// In case this is a cancellation, stop the client's
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// underlying queue, and remove the client from the set
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// of active subscription clients.
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if update.cancel {
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client, ok := s.clients[update.clientID]
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if ok {
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client.updates.Stop()
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close(client.quit)
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delete(s.clients, clientID)
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}
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continue
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}
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// If this was not a cancellation, start the underlying
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// queue and add the client to our set of subscription
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// clients. It will be notified about any new updates
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// the server receives.
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update.client.updates.Start()
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s.clients[update.clientID] = update.client
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// A new update was received, forward it to all active clients.
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case upd := <-s.updates:
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for _, client := range s.clients {
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select {
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case client.updates.ChanIn() <- upd:
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case <-client.quit:
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case <-s.quit:
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return
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}
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}
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// In case the server is shutting down, stop the clients and
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// close the quit channels to notify them.
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case <-s.quit:
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for _, client := range s.clients {
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client.updates.Stop()
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close(client.quit)
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}
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return
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}
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}
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}
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110
subscribe/subscribe_test.go
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110
subscribe/subscribe_test.go
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@ -0,0 +1,110 @@
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package subscribe_test
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import (
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"testing"
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"time"
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"github.com/lightningnetwork/lnd/subscribe"
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)
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// TestSubscribe tests that the subscription clients receive the updates sent
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// to them after they subscribe, and that cancelled clients don't get more
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// updates.
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func TestSubscribe(t *testing.T) {
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t.Parallel()
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server := subscribe.NewServer()
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if err := server.Start(); err != nil {
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t.Fatalf("unable to start server")
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}
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const numClients = 300
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const numUpdates = 1000
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var clients [numClients]*subscribe.Client
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// Start by registering two thirds the clients.
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for i := 0; i < numClients*2/3; i++ {
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c, err := server.Subscribe()
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if err != nil {
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t.Fatalf("unable to subscribe: %v", err)
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}
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clients[i] = c
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}
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// Send half the updates.
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for i := 0; i < numUpdates/2; i++ {
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if err := server.SendUpdate(i); err != nil {
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t.Fatalf("unable to send update")
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}
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}
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// Register the rest of the clients.
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for i := numClients * 2 / 3; i < numClients; i++ {
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c, err := server.Subscribe()
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if err != nil {
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t.Fatalf("unable to subscribe: %v", err)
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}
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clients[i] = c
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}
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// Cancel one third of the clients.
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for i := 0; i < numClients/3; i++ {
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clients[i].Cancel()
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}
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// Send the rest of the updates.
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for i := numUpdates / 2; i < numUpdates; i++ {
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if err := server.SendUpdate(i); err != nil {
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t.Fatalf("unable to send update")
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}
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}
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// Now ensure the clients got the updates we expect.
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for i, c := range clients {
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var from, to int
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switch {
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// We expect the first third of the clients to quit, since they
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// were cancelled.
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case i < numClients/3:
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select {
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case <-c.Quit():
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continue
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case <-time.After(1 * time.Second):
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t.Fatalf("cancelled client %v did not quit", i)
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}
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// The next third should receive all updates.
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case i < numClients*2/3:
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from = 0
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to = numUpdates
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// And finally the last third should receive the last half of
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// the updates.
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default:
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from = numUpdates / 2
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to = numUpdates
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}
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for cnt := from; cnt < to; cnt++ {
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select {
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case upd := <-c.Updates():
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j := upd.(int)
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if j != cnt {
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t.Fatalf("expected %v, got %v, for "+
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"client %v", cnt, j, i)
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}
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case <-time.After(1 * time.Second):
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t.Fatalf("did not receive expected update %v "+
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"for client %v", cnt, i)
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}
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}
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}
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}
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