brontide: increase timeout to 5s
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@ -39,7 +39,7 @@ const (
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// waiting for data payloads during the various acts of Brontide. If
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// the remote party fails to deliver the proper payload within this
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// time frame, then we'll fail the connection.
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handshakeReadTimeout = time.Second * 1
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handshakeReadTimeout = time.Second * 5
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)
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var (
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