brontide/noise: take read buffers from pool, return w/ finalizer

This commit is contained in:
Conner Fromknecht 2019-02-15 19:33:23 -08:00
parent 5d9514fbe4
commit 2900d8aff8
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GPG Key ID: E7D737B67FA592C7

@ -8,12 +8,15 @@ import (
"fmt"
"io"
"math"
"runtime"
"time"
"golang.org/x/crypto/chacha20poly1305"
"golang.org/x/crypto/hkdf"
"github.com/btcsuite/btcd/btcec"
"github.com/lightningnetwork/lnd/buffer"
"github.com/lightningnetwork/lnd/pool"
)
const (
@ -57,6 +60,14 @@ var (
ephemeralGen = func() (*btcec.PrivateKey, error) {
return btcec.NewPrivateKey(btcec.S256())
}
// readBufferPool is a singleton instance of a buffer pool, used to
// conserve memory allocations due to read buffers across the entire
// brontide package.
readBufferPool = pool.NewReadBuffer(
pool.DefaultReadBufferGCInterval,
pool.DefaultReadBufferExpiryInterval,
)
)
// TODO(roasbeef): free buffer pool?
@ -375,7 +386,7 @@ type Machine struct {
// read the next one. Having a fixed buffer that's re-used also means
// that we save on allocations as we don't need to create a new one
// each time.
nextCipherText [math.MaxUint16 + macSize]byte
nextCipherText *buffer.Read
}
// NewBrontideMachine creates a new instance of the brontide state-machine. If
@ -739,6 +750,15 @@ func (b *Machine) ReadMessage(r io.Reader) ([]byte, error) {
return nil, err
}
// If this is the first message being read, take a read buffer from the
// buffer pool. This is delayed until this point to avoid allocating
// read buffers until after the peer has successfully completed the
// handshake, and is ready to begin sending lnwire messages.
if b.nextCipherText == nil {
b.nextCipherText = readBufferPool.Take()
runtime.SetFinalizer(b, freeReadBuffer)
}
// Next, using the length read from the packet header, read the
// encrypted packet itself.
pktLen := uint32(binary.BigEndian.Uint16(pktLenBytes)) + macSize
@ -749,3 +769,12 @@ func (b *Machine) ReadMessage(r io.Reader) ([]byte, error) {
// TODO(roasbeef): modify to let pass in slice
return b.recvCipher.Decrypt(nil, nil, b.nextCipherText[:pktLen])
}
// freeReadBuffer returns the Machine's read buffer back to the package wide
// read buffer pool.
//
// NOTE: This method should only be called by a Machine's finalizer.
func freeReadBuffer(b *Machine) {
readBufferPool.Return(b.nextCipherText)
b.nextCipherText = nil
}