routing: avoid walking all nodes for path finding if we don't need to
Calling `ForEachNode` hits the DB, and allocates and parses every node in the graph. Walking the channels also loads nodes from the DB, so this meant that each node was read/parsed/allocated several times per run. This reduces runtime by ~10ms and memory usage by ~4mb.
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5389161162
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2141713936
@ -6,6 +6,7 @@ import (
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"math"
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"math"
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"time"
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"time"
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"github.com/btcsuite/btcd/btcec"
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"github.com/coreos/bbolt"
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"github.com/coreos/bbolt"
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/channeldb"
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@ -324,56 +325,35 @@ func findPath(g *graphParams, r *RestrictParams, cfg *PathFindingConfig,
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// traversal.
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// traversal.
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nodeHeap := newDistanceHeap()
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nodeHeap := newDistanceHeap()
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// For each node in the graph, we create an entry in the distance map
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// Holds the current best distance for a given node.
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// for the node set with a distance of "infinity". graph.ForEachNode
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// also returns the source node, so there is no need to add the source
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// node explicitly.
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distance := make(map[route.Vertex]nodeWithDist)
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distance := make(map[route.Vertex]nodeWithDist)
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if err := g.graph.ForEachNode(tx, func(_ *bbolt.Tx,
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node *channeldb.LightningNode) error {
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if r.DestPayloadTLV {
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// TODO(roasbeef): with larger graph can just use disk seeks
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// Check if the target has TLV enabled
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// with a visited map
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vertex := route.Vertex(node.PubKeyBytes)
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targetKey, err := btcec.ParsePubKey(target[:], btcec.S256())
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distance[vertex] = nodeWithDist{
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if err != nil {
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dist: infinity,
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return nil, err
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node: route.Vertex(node.PubKeyBytes),
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}
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}
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// If we don't have any features for this node, then we can
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targetNode, err := g.graph.FetchLightningNode(targetKey)
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// stop here.
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if err != nil {
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if node.Features == nil || !r.DestPayloadTLV {
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return nil, err
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return nil
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}
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}
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// We only need to perform this check for the final node, so we
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if targetNode.Features != nil {
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// can exit here if this isn't them.
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supportsTLV := targetNode.Features.HasFeature(
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if vertex != target {
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return nil
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}
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// If we have any records for the final hop, then we'll check
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// not to ensure that they are actually able to interpret them.
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supportsTLV := node.Features.HasFeature(
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lnwire.TLVOnionPayloadOptional,
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lnwire.TLVOnionPayloadOptional,
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)
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)
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if !supportsTLV {
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if !supportsTLV {
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return fmt.Errorf("destination hop doesn't " +
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return nil, fmt.Errorf("destination hop doesn't " +
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"understand new TLV paylods")
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"understand new TLV paylods")
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}
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}
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}
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return nil
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}); err != nil {
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return nil, err
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}
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}
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additionalEdgesWithSrc := make(map[route.Vertex][]*edgePolicyWithSource)
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additionalEdgesWithSrc := make(map[route.Vertex][]*edgePolicyWithSource)
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for vertex, outgoingEdgePolicies := range g.additionalEdges {
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for vertex, outgoingEdgePolicies := range g.additionalEdges {
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// We'll also include all the nodes found within the additional
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// edges that are not known to us yet in the distance map.
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distance[vertex] = nodeWithDist{
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dist: infinity,
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node: vertex,
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}
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// Build reverse lookup to find incoming edges. Needed because
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// Build reverse lookup to find incoming edges. Needed because
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// search is taken place from target to source.
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// search is taken place from target to source.
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@ -391,11 +371,11 @@ func findPath(g *graphParams, r *RestrictParams, cfg *PathFindingConfig,
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}
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}
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// We can't always assume that the end destination is publicly
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// We can't always assume that the end destination is publicly
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// advertised to the network and included in the graph.ForEachNode call
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// advertised to the network so we'll manually include the target node.
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// above, so we'll manually include the target node. The target node
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// The target node charges no fee. Distance is set to 0, because this
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// charges no fee. Distance is set to 0, because this is the starting
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// is the starting point of the graph traversal. We are searching
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// point of the graph traversal. We are searching backwards to get the
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// backwards to get the fees first time right and correctly match
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// fees first time right and correctly match channel bandwidth.
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// channel bandwidth.
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distance[target] = nodeWithDist{
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distance[target] = nodeWithDist{
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dist: 0,
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dist: 0,
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weight: 0,
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weight: 0,
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@ -551,7 +531,8 @@ func findPath(g *graphParams, r *RestrictParams, cfg *PathFindingConfig,
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// route, return. It is important to also return if the distance
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// route, return. It is important to also return if the distance
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// is equal, because otherwise the algorithm could run into an
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// is equal, because otherwise the algorithm could run into an
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// endless loop.
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// endless loop.
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if tempDist >= distance[fromVertex].dist {
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current, ok := distance[fromVertex]
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if ok && tempDist >= current.dist {
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return
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return
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}
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}
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