contractcourt/channel_arbitrator: move next state commit out of stateStep
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parent
6df302d7f5
commit
06c683d48d
@ -619,14 +619,9 @@ func (c *ChannelArbitrator) stateStep(triggerHeight uint32,
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}
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}
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if err := c.log.CommitState(nextState); err != nil {
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return StateError, nil, err
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}
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log.Tracef("ChannelArbitrator(%v): next_state=%v", c.cfg.ChanPoint,
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nextState)
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c.state = nextState
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return nextState, closeTx, nil
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}
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@ -656,7 +651,8 @@ func (c *ChannelArbitrator) advanceState(triggerHeight uint32,
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triggerHeight, trigger,
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)
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if err != nil {
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log.Errorf("unable to advance state: %v", err)
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log.Errorf("ChannelArbitrator(%v): unable to advance "+
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"state: %v", c.cfg.ChanPoint, err)
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return priorState, nil, err
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}
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@ -668,10 +664,21 @@ func (c *ChannelArbitrator) advanceState(triggerHeight uint32,
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// our prior state back as the next state, then we'll
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// terminate.
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if nextState == priorState {
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log.Tracef("ChannelArbitrator(%v): terminating at state=%v",
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c.cfg.ChanPoint, nextState)
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log.Tracef("ChannelArbitrator(%v): terminating at "+
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"state=%v", c.cfg.ChanPoint, nextState)
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return nextState, forceCloseTx, nil
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}
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// As the prior state was successfully executed, we can now
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// commit the next state. This ensures that we will re-execute
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// the prior state if anything fails.
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if err := c.log.CommitState(nextState); err != nil {
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log.Errorf("ChannelArbitrator(%v): unable to commit "+
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"next state(%v): %v", c.cfg.ChanPoint,
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nextState, err)
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return priorState, nil, err
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}
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c.state = nextState
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}
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}
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