2016-10-18 05:41:20 +03:00
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package brontide
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import (
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"bytes"
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"io"
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2016-11-08 06:45:00 +03:00
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"math"
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2016-10-18 05:41:20 +03:00
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"net"
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"time"
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2016-10-27 05:04:19 +03:00
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"github.com/lightningnetwork/lnd/lnwire"
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2016-10-18 05:41:20 +03:00
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"github.com/roasbeef/btcd/btcec"
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)
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// Conn is an implementation of net.Conn which enforces an authenticated key
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// exchange and message encryption protocol dubbed "Brontide" after initial TCP
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// connection establishment. In the case of a successful handshake, all
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// messages sent via the .Write() method are encrypted with an AEAD cipher
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// along with an encrypted length-prefix. See the BrontideMachine struct for
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// additional details w.r.t to the handshake and encryption scheme.
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type Conn struct {
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conn net.Conn
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noise *BrontideMachine
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readBuf bytes.Buffer
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}
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// A compile-time assertion to ensure that Conn meets the net.Conn interface.
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var _ net.Conn = (*Conn)(nil)
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// Dial attempts to establish an encrypted+authenticated connection with the
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// remote peer located at address which has remotePub as its long-term static
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// public key. In the case of a handshake failure, the connection is closed and
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// a non-nil error is returned.
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func Dial(localPriv *btcec.PrivateKey, netAddr *lnwire.NetAddress) (*Conn, error) {
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ipAddr := netAddr.Address.String()
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conn, err := net.Dial("tcp", ipAddr)
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if err != nil {
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return nil, err
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}
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b := &Conn{
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conn: conn,
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noise: NewBrontideMachine(true, localPriv, netAddr.IdentityKey),
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}
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// Initiate the handshake by sending the first act to the receiver.
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actOne, err := b.noise.GenActOne()
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if err != nil {
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2016-12-01 06:11:49 +03:00
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b.conn.Close()
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return nil, err
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}
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if _, err := conn.Write(actOne[:]); err != nil {
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b.conn.Close()
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return nil, err
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}
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// If the first act was successful (we know that address is actually
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// remotePub), then read the second act after which we'll be able to
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// send our static public key to the remote peer with strong forward
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// secrecy.
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var actTwo [ActTwoSize]byte
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if _, err := io.ReadFull(conn, actTwo[:]); err != nil {
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b.conn.Close()
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return nil, err
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}
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if err := b.noise.RecvActTwo(actTwo); err != nil {
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b.conn.Close()
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return nil, err
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}
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// Finally, complete the handshake by sending over our encrypted static
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// key and execute the final ECDH operation.
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actThree, err := b.noise.GenActThree()
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if err != nil {
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b.conn.Close()
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return nil, err
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}
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if _, err := conn.Write(actThree[:]); err != nil {
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b.conn.Close()
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return nil, err
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}
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return b, nil
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}
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// Read reads data from the connection. Read can be made to time out and
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// return a Error with Timeout() == true after a fixed time limit; see
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// SetDeadline and SetReadDeadline.
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//
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// Part of the net.Conn interface.
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func (c *Conn) Read(b []byte) (n int, err error) {
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// In order to reconcile the differences between the record abstraction of
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// our AEAD connection, and the stream abstraction of TCP, we maintain an
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// intermediate read buffer. If this buffer becomes depleated, then we read
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// the next record, and feed it into the buffer. Otherwise, we read
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// directly from the buffer.
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if c.readBuf.Len() == 0 {
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plaintext, err := c.noise.ReadMessage(c.conn)
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if err != nil {
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return 0, err
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}
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if _, err := c.readBuf.Write(plaintext); err != nil {
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return 0, err
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}
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}
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return c.readBuf.Read(b)
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}
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// Write writes data to the connection. Write can be made to time out and
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// return a Error with Timeout() == true after a fixed time limit; see
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// SetDeadline and SetWriteDeadline.
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//
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// Part of the net.Conn interface.
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func (c *Conn) Write(b []byte) (n int, err error) {
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// If the message doesn't require any chunking, then we can go ahead
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// with a single write.
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if len(b)+macSize <= math.MaxUint16 {
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return len(b), c.noise.WriteMessage(c.conn, b)
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}
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// If we need to split the message into fragments, then we'll write
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// chunks which maximize usage of the available payload. To do so, we
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// subtract the added overhead of the MAC at the end of the message.
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chunkSize := math.MaxUint16 - macSize
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bytesToWrite := len(b)
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bytesWritten := 0
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for bytesWritten < bytesToWrite {
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// If we're on the last chunk, then truncate the chunk size as
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// necessary to avoid an out-of-bounds array memory access.
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if bytesWritten+chunkSize > len(b) {
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chunkSize = len(b) - bytesWritten
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}
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// Slice off the next chunk to be written based on our running
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// counter and next chunk size.
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chunk := b[bytesWritten : bytesWritten+chunkSize]
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if err := c.noise.WriteMessage(c.conn, chunk); err != nil {
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return bytesWritten, err
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}
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bytesWritten += len(chunk)
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}
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return bytesWritten, nil
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}
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// Close closes the connection. Any blocked Read or Write operations will be
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// unblocked and return errors.
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//
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// Part of the net.Conn interface.
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func (c *Conn) Close() error {
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// TODO(roasbeef): reset brontide state?
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return c.conn.Close()
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}
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// LocalAddr returns the local network address.
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//
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// Part of the net.Conn interface.
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func (c *Conn) LocalAddr() net.Addr {
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return c.conn.LocalAddr()
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}
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// RemoteAddr returns the remote network address.
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//
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// Part of the net.Conn interface.
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func (c *Conn) RemoteAddr() net.Addr {
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return c.conn.RemoteAddr()
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}
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// SetDeadline sets the read and write deadlines associated with the
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// connection. It is equivalent to calling both SetReadDeadline and
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// SetWriteDeadline.
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//
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// Part of the net.Conn interface.
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func (c *Conn) SetDeadline(t time.Time) error {
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return c.conn.SetDeadline(t)
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}
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// SetReadDeadline sets the deadline for future Read calls. A zero value for t
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// means Read will not time out.
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//
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// Part of the net.Conn interface.
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func (c *Conn) SetReadDeadline(t time.Time) error {
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return c.conn.SetReadDeadline(t)
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}
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// SetWriteDeadline sets the deadline for future Write calls. Even if write
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// times out, it may return n > 0, indicating that some of the data was
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// successfully written. A zero value for t means Write will not time out.
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//
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// Part of the net.Conn interface.
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func (c *Conn) SetWriteDeadline(t time.Time) error {
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return c.conn.SetWriteDeadline(t)
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}
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// RemotePub returns the remote peer's static public key.
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func (c *Conn) RemotePub() *btcec.PublicKey {
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return c.noise.remoteStatic
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}
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// LocalPub returns the local peer's static public key.
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func (c *Conn) LocalPub() *btcec.PublicKey {
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return c.noise.localStatic.PubKey()
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}
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