lnd.xprv/lnwire/features.go

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package lnwire
import (
"encoding/binary"
"fmt"
"io"
)
// FeatureBit represents a feature that can be enabled in either a local or
// global feature vector at a specific bit position. Feature bits follow the
// "it's OK to be odd" rule, where features at even bit positions must be known
// to a node receiving them from a peer while odd bits do not. In accordance,
// feature bits are usually assigned in pairs, first being assigned an odd bit
// position which may later be changed to the preceding even position once
// knowledge of the feature becomes required on the network.
type FeatureBit uint16
const (
// InitialRoutingSync is a local feature bit meaning that the receiving node
// should send a complete dump of routing information when a new connection
// is established.
InitialRoutingSync FeatureBit = 3
// maxAllowedSize is a maximum allowed size of feature vector.
//
// NOTE: Within the protocol, the maximum allowed message size is 65535
// bytes. Adding the overhead from the crypto protocol (the 2-byte
// packet length and 16-byte MAC), we arrive at 65569 bytes. Accounting
// for the overhead within the feature message to signal the type of
// the message, that leaves 65567 bytes for the init message itself.
// Next, we reserve 4-bytes to encode the lengths of both the local and
// global feature vectors, so 65563 for the global and local features.
// Knocking off one byte for the sake of the calculation, that leads to
// a max allowed size of 32781 bytes for each feature vector, or 131124
// different features.
maxAllowedSize = 32781
)
// LocalFeatures is a mapping of known connection-local feature bits to a
// descriptive name. All known local feature bits must be assigned a name in
// this mapping. Local features are those which are only sent to the peer and
// not advertised to the entire network. A full description of these feature
// bits is provided in the BOLT-09 specification.
var LocalFeatures = map[FeatureBit]string{
InitialRoutingSync: "initial-routing-sync",
}
// GlobalFeatures is a mapping of known global feature bits to a descriptive
// name. All known global feature bits must be assigned a name in this mapping.
// Global features are those which are advertised to the entire network. A full
// description of these feature bits is provided in the BOLT-09 specification.
var GlobalFeatures map[FeatureBit]string
// RawFeatureVector represents a set of feature bits as defined in BOLT-09.
// A RawFeatureVector itself just stores a set of bit flags but can be used to
// construct a FeatureVector which binds meaning to each bit. Feature vectors
//can be serialized and deserialized to/from a byte representation that is
// transmitted in Lightning network messages.
type RawFeatureVector struct {
features map[FeatureBit]bool
}
// NewRawFeatureVector creates a feature vector with all of the feature bits
// given as arguments enabled.
func NewRawFeatureVector(bits ...FeatureBit) *RawFeatureVector {
fv := &RawFeatureVector{features: make(map[FeatureBit]bool)}
for _, bit := range bits {
fv.Set(bit)
}
return fv
}
// IsSet returns whether a particular feature bit is enabled in the vector.
func (fv *RawFeatureVector) IsSet(feature FeatureBit) bool {
return fv.features[feature]
}
// Set marks a feature as enabled in the vector.
func (fv *RawFeatureVector) Set(feature FeatureBit) {
fv.features[feature] = true
}
// Unset marks a feature as disabled in the vector.
func (fv *RawFeatureVector) Unset(feature FeatureBit) {
delete(fv.features, feature)
}
// SerializeSize returns the number of bytes needed to represent feature vector
// in byte format.
func (fv *RawFeatureVector) SerializeSize() int {
// Find the largest feature bit index
max := -1
for feature := range fv.features {
index := int(feature)
if index > max {
max = index
}
}
if max == -1 {
return 0
}
// We calculate byte-length via the largest bit index
return max/8 + 1
}
// Encode writes the feature vector in byte representation. Every feature
// encoded as a bit, and the bit vector is serialized using the least number of
// bytes. Since the bit vector length is variable, the first two bytes of the
// serialization represent the length.
func (fv *RawFeatureVector) Encode(w io.Writer) error {
// Write length of feature vector.
var l [2]byte
length := fv.SerializeSize()
binary.BigEndian.PutUint16(l[:], uint16(length))
if _, err := w.Write(l[:]); err != nil {
return err
}
// Generate the data and write it.
data := make([]byte, length)
for feature := range fv.features {
byteIndex := int(feature / 8)
bitIndex := feature % 8
data[length-byteIndex-1] |= 1 << bitIndex
}
_, err := w.Write(data)
return err
}
// Decode reads the feature vector from its byte representation. Every feature
// encoded as a bit, and the bit vector is serialized using the least number of
// bytes. Since the bit vector length is variable, the first two bytes of the
// serialization represent the length.
func (fv *RawFeatureVector) Decode(r io.Reader) error {
// Read the length of the feature vector.
var l [2]byte
if _, err := io.ReadFull(r, l[:]); err != nil {
return err
}
length := binary.BigEndian.Uint16(l[:])
// Read the feature vector data.
data := make([]byte, length)
if _, err := io.ReadFull(r, data); err != nil {
return err
}
// Set feature bits from parsed data.
bitsNumber := len(data) * 8
for i := 0; i < bitsNumber; i++ {
byteIndex := uint16(i / 8)
bitIndex := uint(i % 8)
if (data[length-byteIndex-1]>>bitIndex)&1 == 1 {
fv.Set(FeatureBit(i))
}
}
return nil
}
// FeatureVector represents a set of enabled features. The set stores
// information on enabled flags and metadata about the feature names. A feature
// vector is serializable to a compact byte representation that is included in
// Lightning network messages.
type FeatureVector struct {
*RawFeatureVector
featureNames map[FeatureBit]string
}
// NewFeatureVector constructs a new FeatureVector from a raw feature vector and
// mapping of feature definitions. If the feature vector argument is nil, a new
// one will be constructed with no enabled features.
func NewFeatureVector(featureVector *RawFeatureVector,
featureNames map[FeatureBit]string) *FeatureVector {
if featureVector == nil {
featureVector = NewRawFeatureVector()
}
return &FeatureVector{
RawFeatureVector: featureVector,
featureNames: featureNames,
}
}
// HasFeature returns whether a particular feature is included in the set. The
// feature can be seen as set either if the bit is set directly OR the queried
// bit has the same meaning as its corresponding even/odd bit, which is set
// instead. The second case is because feature bits are generally assigned in
// pairs where both the even and odd position represent the same feature.
func (fv *FeatureVector) HasFeature(feature FeatureBit) bool {
return fv.IsSet(feature) ||
(fv.isFeatureBitPair(feature) && fv.IsSet(feature^1))
}
// UnknownRequiredFeatures returns a list of feature bits set in the vector that
// are unknown and in an even bit position. Feature bits with an even index must
// be known to a node receiving the feature vector in a message.
func (fv *FeatureVector) UnknownRequiredFeatures() []FeatureBit {
var unknown []FeatureBit
for feature := range fv.features {
if feature%2 == 0 && !fv.IsKnown(feature) {
unknown = append(unknown, feature)
}
}
return unknown
}
// Name returns a string identifier for the feature represented by this bit. If
// the bit does not represent a known feature, this returns a string indicating
// as much.
func (fv *FeatureVector) Name(bit FeatureBit) string {
name, known := fv.featureNames[bit]
if !known {
name = "unknown"
}
return fmt.Sprintf("%s(%d)", name, bit)
}
// IsKnown returns whether this feature bit represents a known feature.
func (fv *FeatureVector) IsKnown(bit FeatureBit) bool {
_, known := fv.featureNames[bit]
return known
}
// isFeatureBitPair returns whether this feature bit and its corresponding
// even/odd bit both represent the same feature. This may often be the case as
// bits are generally assigned in pairs, first being assigned an odd bit
// position then being promoted to an even bit position once the network is
// ready.
func (fv *FeatureVector) isFeatureBitPair(bit FeatureBit) bool {
name1, known1 := fv.featureNames[bit]
name2, known2 := fv.featureNames[bit^1]
return known1 && known2 && name1 == name2
}