2019-05-29 09:57:04 +03:00
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package routing
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import (
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"errors"
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"sync"
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2019-05-29 09:57:04 +03:00
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2019-04-30 14:24:37 +03:00
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/lntypes"
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"github.com/lightningnetwork/lnd/routing/route"
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)
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// ControlTower tracks all outgoing payments made, whose primary purpose is to
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// prevent duplicate payments to the same payment hash. In production, a
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// persistent implementation is preferred so that tracking can survive across
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// restarts. Payments are transitioned through various payment states, and the
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// ControlTower interface provides access to driving the state transitions.
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type ControlTower interface {
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// InitPayment atomically moves the payment into the InFlight state.
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// This method checks that no suceeded payment exist for this payment
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// hash.
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InitPayment(lntypes.Hash, *channeldb.PaymentCreationInfo) error
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// RegisterAttempt atomically records the provided PaymentAttemptInfo.
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RegisterAttempt(lntypes.Hash, *channeldb.PaymentAttemptInfo) error
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// Success transitions a payment into the Succeeded state. After
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// invoking this method, InitPayment should always return an error to
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// prevent us from making duplicate payments to the same payment hash.
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// The provided preimage is atomically saved to the DB for record
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// keeping.
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Success(lntypes.Hash, lntypes.Preimage) error
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// Fail transitions a payment into the Failed state, and records the
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// reason the payment failed. After invoking this method, InitPayment
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// should return nil on its next call for this payment hash, allowing
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// the switch to make a subsequent payment.
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Fail(lntypes.Hash, channeldb.FailureReason) error
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// FetchInFlightPayments returns all payments with status InFlight.
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FetchInFlightPayments() ([]*channeldb.InFlightPayment, error)
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// SubscribePayment subscribes to updates for the payment with the given
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// hash. It returns a boolean indicating whether the payment is still in
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// flight and a channel that provides the final outcome of the payment.
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SubscribePayment(paymentHash lntypes.Hash) (bool, chan PaymentResult,
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error)
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}
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// PaymentResult is the struct describing the events received by payment
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// subscribers.
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type PaymentResult struct {
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// Success indicates whether the payment was successful.
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Success bool
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// Route is the (last) route attempted to send the HTLC. It is only set
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// for successful payments.
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Route *route.Route
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// PaymentPreimage is the preimage of a successful payment. This serves
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// as a proof of payment. It is only set for successful payments.
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Preimage lntypes.Preimage
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// Failure is a failure reason code indicating the reason the payment
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// failed. It is only set for failed payments.
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FailureReason channeldb.FailureReason
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}
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// controlTower is persistent implementation of ControlTower to restrict
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// double payment sending.
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type controlTower struct {
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db *channeldb.PaymentControl
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subscribers map[lntypes.Hash][]chan PaymentResult
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subscribersMtx sync.Mutex
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}
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// NewControlTower creates a new instance of the controlTower.
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func NewControlTower(db *channeldb.PaymentControl) ControlTower {
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return &controlTower{
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db: db,
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subscribers: make(map[lntypes.Hash][]chan PaymentResult),
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}
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}
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// InitPayment checks or records the given PaymentCreationInfo with the DB,
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// making sure it does not already exist as an in-flight payment. Then this
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// method returns successfully, the payment is guranteeed to be in the InFlight
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// state.
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func (p *controlTower) InitPayment(paymentHash lntypes.Hash,
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info *channeldb.PaymentCreationInfo) error {
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return p.db.InitPayment(paymentHash, info)
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}
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// RegisterAttempt atomically records the provided PaymentAttemptInfo to the
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// DB.
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func (p *controlTower) RegisterAttempt(paymentHash lntypes.Hash,
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attempt *channeldb.PaymentAttemptInfo) error {
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return p.db.RegisterAttempt(paymentHash, attempt)
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}
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// Success transitions a payment into the Succeeded state. After invoking this
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// method, InitPayment should always return an error to prevent us from making
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// duplicate payments to the same payment hash. The provided preimage is
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// atomically saved to the DB for record keeping.
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func (p *controlTower) Success(paymentHash lntypes.Hash,
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preimage lntypes.Preimage) error {
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route, err := p.db.Success(paymentHash, preimage)
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if err != nil {
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return err
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}
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// Notify subscribers of success event.
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p.notifyFinalEvent(
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paymentHash, PaymentResult{
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Success: true,
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Preimage: preimage,
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Route: route,
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},
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)
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return nil
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}
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// Fail transitions a payment into the Failed state, and records the reason the
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// payment failed. After invoking this method, InitPayment should return nil on
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// its next call for this payment hash, allowing the switch to make a
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// subsequent payment.
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func (p *controlTower) Fail(paymentHash lntypes.Hash,
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reason channeldb.FailureReason) error {
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err := p.db.Fail(paymentHash, reason)
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if err != nil {
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return err
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}
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// Notify subscribers of fail event.
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p.notifyFinalEvent(
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paymentHash, PaymentResult{
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Success: false,
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FailureReason: reason,
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},
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)
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return nil
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}
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// FetchInFlightPayments returns all payments with status InFlight.
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func (p *controlTower) FetchInFlightPayments() ([]*channeldb.InFlightPayment, error) {
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return p.db.FetchInFlightPayments()
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}
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// SubscribePayment subscribes to updates for the payment with the given hash.
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// It returns a boolean indicating whether the payment is still in flight and a
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// channel that provides the final outcome of the payment.
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func (p *controlTower) SubscribePayment(paymentHash lntypes.Hash) (
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bool, chan PaymentResult, error) {
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// Create a channel with buffer size 1. For every payment there will be
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// exactly one event sent.
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c := make(chan PaymentResult, 1)
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// Take lock before querying the db to prevent this scenario:
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// FetchPayment returns us an in-flight state -> payment succeeds, but
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// there is no subscriber to notify yet -> we add ourselves as a
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// subscriber -> ... we will never receive a notification.
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p.subscribersMtx.Lock()
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defer p.subscribersMtx.Unlock()
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payment, err := p.db.FetchPayment(paymentHash)
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if err != nil {
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return false, nil, err
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}
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var event PaymentResult
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switch payment.Status {
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// Payment is currently in flight. Register this subscriber and
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// return without writing a result to the channel yet.
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case channeldb.StatusInFlight:
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p.subscribers[paymentHash] = append(
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p.subscribers[paymentHash], c,
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)
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return true, c, nil
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// Payment already succeeded. It is not necessary to register as
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// a subscriber, because we can send the result on the channel
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// immediately.
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case channeldb.StatusSucceeded:
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event.Success = true
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event.Preimage = *payment.PaymentPreimage
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event.Route = &payment.Attempt.Route
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// Payment already failed. It is not necessary to register as a
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// subscriber, because we can send the result on the channel
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// immediately.
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case channeldb.StatusFailed:
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event.Success = false
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event.FailureReason = *payment.Failure
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default:
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return false, nil, errors.New("unknown payment status")
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}
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// Write immediate result to the channel.
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c <- event
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close(c)
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return false, c, nil
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}
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// notifyFinalEvent sends a final payment event to all subscribers of this
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// payment. The channel will be closed after this.
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func (p *controlTower) notifyFinalEvent(paymentHash lntypes.Hash,
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event PaymentResult) {
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// Get all subscribers for this hash. As there is only a single outcome,
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// the subscriber list can be cleared.
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p.subscribersMtx.Lock()
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list, ok := p.subscribers[paymentHash]
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if !ok {
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p.subscribersMtx.Unlock()
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return
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}
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delete(p.subscribers, paymentHash)
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p.subscribersMtx.Unlock()
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// Notify all subscribers of the event. The subscriber channel is
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// buffered, so it cannot block here.
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for _, subscriber := range list {
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subscriber <- event
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close(subscriber)
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}
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}
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