lnd.xprv/routing/heap.go

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package routing
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import (
"github.com/lightningnetwork/lnd/channeldb"
"github.com/lightningnetwork/lnd/lnwire"
)
// nodeWithDist is a helper struct that couples the distance from the current
// source to a node with a pointer to the node itself.
type nodeWithDist struct {
// dist is the distance to this node from the source node in our
// current context.
dist int64
// node is the vertex itself. This pointer can be used to explore all
// the outgoing edges (channels) emanating from a node.
node *channeldb.LightningNode
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// amountToReceive is the amount that should be received by this node.
// Either as final payment to the final node or as an intermediate
// amount that includes also the fees for subsequent hops.
amountToReceive lnwire.MilliSatoshi
// fee is the fee that this node is charging for forwarding.
fee lnwire.MilliSatoshi
}
// distanceHeap is a min-distance heap that's used within our path finding
// algorithm to keep track of the "closest" node to our source node.
type distanceHeap struct {
nodes []nodeWithDist
}
// Len returns the number of nodes in the priority queue.
//
// NOTE: This is part of the heap.Interface implementation.
func (d *distanceHeap) Len() int { return len(d.nodes) }
// Less returns whether the item in the priority queue with index i should sort
// before the item with index j.
//
// NOTE: This is part of the heap.Interface implementation.
func (d *distanceHeap) Less(i, j int) bool {
return d.nodes[i].dist < d.nodes[j].dist
}
// Swap swaps the nodes at the passed indices in the priority queue.
//
// NOTE: This is part of the heap.Interface implementation.
func (d *distanceHeap) Swap(i, j int) {
d.nodes[i], d.nodes[j] = d.nodes[j], d.nodes[i]
}
// Push pushes the passed item onto the priority queue.
//
// NOTE: This is part of the heap.Interface implementation.
func (d *distanceHeap) Push(x interface{}) {
d.nodes = append(d.nodes, x.(nodeWithDist))
}
// Pop removes the highest priority item (according to Less) from the priority
// queue and returns it.
//
// NOTE: This is part of the heap.Interface implementation.
func (d *distanceHeap) Pop() interface{} {
n := len(d.nodes)
x := d.nodes[n-1]
d.nodes = d.nodes[0 : n-1]
return x
}
// path represents an ordered set of edges which forms an available path from a
// given source node to our destination. During the process of computing the
// KSP's from a source to destination, several path swill be considered in the
// process.
type path struct {
// dist is the distance from the source node to the destination node
// that the path requires.
dist int
// hops is an ordered list of edge that comprises a potential payment
// path.
hops []*ChannelHop
}
// pathHeap is a min-heap that stores potential paths to be considered within
// our KSP implementation. The heap sorts paths according to their cumulative
// distance from a given source.
type pathHeap struct {
paths []path
}
// Len returns the number of nodes in the priority queue.
//
// NOTE: This is part of the heap.Interface implementation.
func (p *pathHeap) Len() int { return len(p.paths) }
// Less returns whether the item in the priority queue with index i should sort
// before the item with index j.
//
// NOTE: This is part of the heap.Interface implementation.
func (p *pathHeap) Less(i, j int) bool {
return p.paths[i].dist < p.paths[j].dist
}
// Swap swaps the nodes at the passed indices in the priority queue.
//
// NOTE: This is part of the heap.Interface implementation.
func (p *pathHeap) Swap(i, j int) {
p.paths[i], p.paths[j] = p.paths[j], p.paths[i]
}
// Push pushes the passed item onto the priority queue.
//
// NOTE: This is part of the heap.Interface implementation.
func (p *pathHeap) Push(x interface{}) {
p.paths = append(p.paths, x.(path))
}
// Pop removes the highest priority item (according to Less) from the priority
// queue and returns it.
//
// NOTE: This is part of the heap.Interface implementation.
func (p *pathHeap) Pop() interface{} {
n := len(p.paths)
x := p.paths[n-1]
p.paths = p.paths[0 : n-1]
return x
}